13 #ifndef DtWindowProctor_H_
14 #define DtWindowProctor_H_
23 class DtChannelConfiguration;
48 virtual void addChannel(
const std::string& displayName,
const std::string& windowName,
56 static void serialize_addChannel(
DtMessage& msg, std::string& displayName, std::string& windowName,
61 virtual void destroyChannel(
const std::string& displayName,
const std::string& windowName,
63 const std::string& channelName) = 0;
69 static void serialize_destroyChannel(
DtMessage& msg, std::string& displayName, std::string& windowName,
70 std::string& channelName);
74 virtual void modifyChannel(
const std::string& displayName,
const std::string& windowName,
82 static void serialize_modifyChannel(
DtMessage& msg, std::string& displayName, std::string& windowName,
This is used to distribute information about a window from the master to slave engines.
Definition: DtWindowProctor.h:28
The IGI Message.
Definition: DtMessage.h:33
Base class for Proctor classes.
Definition: DtProctor.h:24
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtProctor class.
Configuration for a single channel Serialized and sent to remote displays as necessary to configure r...
Definition: DtChannelConfiguration.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Acts a proxy for each remote window on the master display engine.
Definition: DtWindowProxy.h:28
Contains DLL export macros.