13 #ifndef DtWindowProctorImpl_H_
14 #define DtWindowProctorImpl_H_
22 class DtWindowManager;
39 virtual void addChannel(
const std::string& displayName,
const std::string& windowName,
43 virtual void destroyChannel(
const std::string& displayName,
const std::string& windowName,
44 const std::string& channelName);
47 virtual void modifyChannel(
const std::string& displayName,
const std::string& windowName,
Contains makVrv::DtViewProctor class.
This is used to distribute information about a window from the master to slave engines.
Definition: DtWindowProctor.h:28
Component which knows how to make windows.
Definition: DtWindowManager.h:32
DtWindowManager * myManager
Definition: DtWindowProctorImpl.h:50
Implementation of the Window Proctor.
Definition: DtWindowProctorImpl.h:26
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Configuration for a single channel Serialized and sent to remote displays as necessary to configure r...
Definition: DtChannelConfiguration.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains DLL export macros.