14 #include <QTreeWidgetItem>
16 #include <vrvFxQt/bdiQWidgetScenarioElementSelector2_uic.hpp>
20 class bdiQWidgetScenarioAssetManager;
21 class DtFxParticleSystemManager;
22 class DtFxParticleDesc;
32 const QStringList & labels);
58 Qt::WindowFlags fl = 0);
72 const QString & label1,
73 const QString & label2 = QString::null,
74 const QString & label3 = QString::null,
75 const QString & label4 = QString::null,
76 const QString & label5 = QString::null);
82 const QString & label1,
83 const QString & label2 = QString::null,
84 const QString & label3 = QString::null,
85 const QString & label4 = QString::null,
86 const QString & label5 = QString::null);
void set_bold(bool b, int col=-1)
DtFxParticleSystemManager is the manager for all the particle systems and descriptions diguy sdk comm...
Definition: DtFxParticleSystemManager.h:74
Definition: bdiQWidgetScenarioElementSelector2.h:25
bool m_italics
Definition: bdiQWidgetScenarioElementSelector2.h:44
void set_italics(bool b, int col=-1)
void * m_user_data
Definition: bdiQWidgetScenarioElementSelector2.h:38
QColor m_color
Definition: bdiQWidgetScenarioElementSelector2.h:43
void set_color(const QColor &c)
int m_index
Definition: bdiQWidgetScenarioElementSelector2.h:37
bdiScenarioElementSelector2NameItem(int index, void *user_data, QTreeWidget *parent, const QStringList &labels)
bool m_custom_paint
Definition: bdiQWidgetScenarioElementSelector2.h:42
a subclass of bdiParticleDesc, currently reimplements all of configuration file reading and writing...
Definition: DtFxParticleSystem.h:112
bool m_bold
Definition: bdiQWidgetScenarioElementSelector2.h:45