18 #include <vlutil/vlString.h>
19 #include <matrix/vlVector.h>
25 class DtBaseConnection;
26 class DtStateListener;
27 class DtOverlayEllipseArcModelAgent;
28 class DtEllipsoidArcModelAgent;
29 class DtSceneObjectAgent;
36 class DtAttachableUpdaterWithLevelOrientationAgent;
39 namespace makVrfUnitStatusExample
72 makVrf::DtAttachableUpdaterWithLevelOrientationAgent*
myLevelAgent;
virtual CircleVisualHandler * create(makVrv::DtDe &, makVrv::DtUniqueID)
makVrv::DtBaseConnection * mySimulation
Definition: circleVisualHandler.h:70
virtual void update(const DtVector &geoc)
Definition: vrfObjectManipulationHandlerBaseClass.h:56
virtual ~CircleVisualHandler()
makVrv::DtEllipsoidArcModelAgent * my3DEllipseAgent
Definition: circleVisualHandler.h:67
virtual void update3D(int modelSet)
CircleVisualHandler(makVrv::DtDe &, makVrv::DtUniqueID id)
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:37
virtual void update2D(int modelSet)
makVrf::DtAttachableUpdaterWithLevelOrientationAgent * myLevelAgent
Definition: circleVisualHandler.h:72
makVrv::DtSceneObjectAgent * mySceneObject
Definition: circleVisualHandler.h:63
virtual ~CircleVisualHandlerCreator()
static std::string handlerType()
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Definition: circleVisualHandler.h:75
Contains makVrv::DtUniqueID type.
makVrv::DtDe & myDe
Definition: circleVisualHandler.h:60
makVrv::DtOverlayEllipseArcModelAgent * my2DEllipseAgent
Definition: circleVisualHandler.h:66
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
makVrv::DtUniqueID myUniqueId
Definition: circleVisualHandler.h:61
Definition: circleVisualHandler.h:41
int my3DModelSet
Definition: circleVisualHandler.h:69