| createAndInitializeWedgeAgent() | makVrv::Dt2DWedgeFacade | protected |
| Dt2DWedgeFacade(DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet) | makVrv::Dt2DWedgeFacade | |
| Dt2DWedgeFacade(DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true) | makVrv::Dt2DWedgeFacade | |
| Dt2DWedgeFacade() | makVrv::Dt2DWedgeFacade | private |
| Dt2DWedgeFacade(const Dt2DWedgeFacade &) | makVrv::Dt2DWedgeFacade | private |
| DtWedgeFacadeBase(DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet) | makVrv::DtWedgeFacadeBase | protected |
| DtWedgeFacadeBase(DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true) | makVrv::DtWedgeFacadeBase | protected |
| elementId() const | makVrv::DtWedgeFacadeBase | virtual |
| findUpdater() const | makVrv::DtWedgeFacadeBase | |
| findWedgeAgent() const | makVrv::DtWedgeFacadeBase | |
| getCentralVertexColor(float &r, float &g, float &b, float &a) const | makVrv::DtWedgeFacadeBase | virtual |
| getInsideColor(float &r, float &g, float &b, float &a) const | makVrv::DtWedgeFacadeBase | virtual |
| getOutsideColor(float &r, float &g, float &b, float &a) const | makVrv::DtWedgeFacadeBase | virtual |
| getSelectedInsideColor(float &r, float &g, float &b, float &a) const | makVrv::DtWedgeFacadeBase | virtual |
| getSelectedOutsideColor(float &r, float &g, float &b, float &a) const | makVrv::DtWedgeFacadeBase | virtual |
| group() const | makVrv::DtWedgeFacadeBase | virtual |
| isFill() const | makVrv::DtWedgeFacadeBase | virtual |
| isOutline() const | makVrv::DtWedgeFacadeBase | virtual |
| isPickable() const | makVrv::DtWedgeFacadeBase | virtual |
| isSelected() const | makVrv::DtWedgeFacadeBase | virtual |
| isSolidFillCenter() const | makVrv::DtWedgeFacadeBase | virtual |
| isVisible() const | makVrv::DtWedgeFacadeBase | virtual |
| maxAngleSegment() const | makVrv::DtWedgeFacadeBase | virtual |
| modelSet() const | makVrv::DtWedgeFacadeBase | virtual |
| myAgentManagerInterface | makVrv::DtWedgeFacadeBase | protected |
| myCentralVertexColor | makVrv::DtWedgeFacadeBase | protected |
| myCentralVertexColorSet | makVrv::DtWedgeFacadeBase | protected |
| myDynamicOrigin | makVrv::DtWedgeFacadeBase | protected |
| myElementId | makVrv::DtWedgeFacadeBase | protected |
| myFill | makVrv::DtWedgeFacadeBase | protected |
| myGroup | makVrv::DtWedgeFacadeBase | protected |
| myInsideColor | makVrv::DtWedgeFacadeBase | protected |
| myMaxAngleSegment | makVrv::DtWedgeFacadeBase | protected |
| myModelSet | makVrv::DtWedgeFacadeBase | protected |
| myOutline | makVrv::DtWedgeFacadeBase | protected |
| myOutlineWidth | makVrv::DtWedgeFacadeBase | protected |
| myOutsideColor | makVrv::DtWedgeFacadeBase | protected |
| myOwnsSceneObjectAgent | makVrv::DtWedgeFacadeBase | protected |
| myPickable | makVrv::DtWedgeFacadeBase | protected |
| myPosition | makVrv::DtWedgeFacadeBase | protected |
| myRadius | makVrv::DtWedgeFacadeBase | protected |
| myRelativePosition | makVrv::DtWedgeFacadeBase | protected |
| myScale | makVrv::DtWedgeFacadeBase | protected |
| mySceneObjectAgent | makVrv::DtWedgeFacadeBase | protected |
| mySelected | makVrv::DtWedgeFacadeBase | protected |
| mySelectedInsideColor | makVrv::DtWedgeFacadeBase | protected |
| mySelectedInsideColorSet | makVrv::DtWedgeFacadeBase | protected |
| mySelectedOutsideColor | makVrv::DtWedgeFacadeBase | protected |
| mySolidFillCenter | makVrv::DtWedgeFacadeBase | protected |
| myStartAngle | makVrv::DtWedgeFacadeBase | protected |
| myStipplePattern | makVrv::DtWedgeFacadeBase | protected |
| myUpdater | makVrv::DtWedgeFacadeBase | protected |
| myVisible | makVrv::DtWedgeFacadeBase | protected |
| myWedgeModelAgent | makVrv::DtWedgeFacadeBase | protected |
| myWedgeSpan | makVrv::DtWedgeFacadeBase | protected |
| operator=(const Dt2DWedgeFacade &) | makVrv::Dt2DWedgeFacade | private |
| origin() const | makVrv::DtWedgeFacadeBase | virtual |
| outlineWidth() const | makVrv::DtWedgeFacadeBase | virtual |
| radius() const | makVrv::DtWedgeFacadeBase | virtual |
| relativePosition() const | makVrv::DtWedgeFacadeBase | virtual |
| scale() const | makVrv::DtWedgeFacadeBase | virtual |
| sceneObjectAgent() const | makVrv::DtWedgeFacadeBase | |
| setCentralVertexColor(float r, float g, float b, float a) | makVrv::DtWedgeFacadeBase | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtWedgeFacadeBase | virtual |
| setDynamicOrigin(bool) | makVrv::DtWedgeFacadeBase | virtual |
| setFill(bool) | makVrv::DtWedgeFacadeBase | virtual |
| setFillPattern(const std::vector< unsigned int > &) | makVrv::DtWedgeFacadeBase | virtual |
| setGroup(int p) | makVrv::DtWedgeFacadeBase | virtual |
| setInsideColor(float r, float g, float b, float a) | makVrv::DtWedgeFacadeBase | virtual |
| setMaxAngleSegment(double angleSegmentMax) | makVrv::DtWedgeFacadeBase | virtual |
| setModelDefinition(const std::string &) | makVrv::DtWedgeFacadeBase | virtual |
| setOrigin(const DtVector &position) | makVrv::DtWedgeFacadeBase | virtual |
| setOutline(bool) | makVrv::DtWedgeFacadeBase | virtual |
| setOutlineWidth(float) | makVrv::DtWedgeFacadeBase | virtual |
| setOutsideColor(float r, float g, float b, float a) | makVrv::DtWedgeFacadeBase | virtual |
| setPickable(bool) | makVrv::DtWedgeFacadeBase | virtual |
| setPosition(int index, const DtVector &position) | makVrv::DtWedgeFacadeBase | virtual |
| setRadius(float len) | makVrv::DtWedgeFacadeBase | virtual |
| setRelativePosition(const DtVector &relPos) | makVrv::DtWedgeFacadeBase | virtual |
| setScale(float scale) | makVrv::DtWedgeFacadeBase | virtual |
| setSelected(bool) | makVrv::DtWedgeFacadeBase | virtual |
| setSelectedInsideColor(float r, float g, float b, float a) | makVrv::DtWedgeFacadeBase | virtual |
| setSelectedOutsideColor(float r, float g, float b, float a) | makVrv::DtWedgeFacadeBase | virtual |
| setSolidFillCenter(bool) | makVrv::DtWedgeFacadeBase | virtual |
| setStartAngle(double startAngle) | makVrv::DtWedgeFacadeBase | virtual |
| setStipplePattern(unsigned int stipplePattern) | makVrv::DtWedgeFacadeBase | virtual |
| setVisible(bool isVisible) | makVrv::DtWedgeFacadeBase | virtual |
| setWedgeSpan(double wedgeSpan) | makVrv::DtWedgeFacadeBase | virtual |
| startAngle() const | makVrv::DtWedgeFacadeBase | virtual |
| stipplePattern() const | makVrv::DtWedgeFacadeBase | virtual |
| uniqueId() const | makVrv::DtWedgeFacadeBase | virtual |
| updateColors() | makVrv::DtWedgeFacadeBase | protectedvirtual |
| wedgeSpan() const | makVrv::DtWedgeFacadeBase | virtual |
| ~Dt2DWedgeFacade() | makVrv::Dt2DWedgeFacade | virtual |
| ~DtWedgeFacadeBase() | makVrv::DtWedgeFacadeBase | virtual |