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makVrv::DtBuoyOrBeaconFacade Member List

This is the complete list of members for makVrv::DtBuoyOrBeaconFacade, including all inherited members.

acceleration() const makVrv::DtEntityFacadevirtual
angularVelocity() const makVrv::DtEntityFacadevirtual
buildFacade(DtAgentManagerInterface &sceneInterface, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute, bool useImageFor2d)makVrv::DtEntityFacadeprotected
designator() const makVrv::DtBuoyOrBeaconFacadevirtual
designatorTextureAtlasIndex() const makVrv::DtBuoyOrBeaconFacadevirtual
displayName() const makVrv::DtEntityFacade
DtBuoyOrBeaconFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, DtElementID id, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false)makVrv::DtBuoyOrBeaconFacade
DtBuoyOrBeaconFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false)makVrv::DtBuoyOrBeaconFacade
DtEntityFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, DtElementID id, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false)makVrv::DtEntityFacade
DtEntityFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false)makVrv::DtEntityFacade
elementId() const makVrv::DtEntityFacadevirtual
findFacadeFor2d() const makVrv::DtEntityFacade
findFacadeFor2d()makVrv::DtEntityFacade
findFacadeFor2dImage() const makVrv::DtEntityFacade
findFacadeFor2dImage()makVrv::DtEntityFacade
findFacadeFor3d() const makVrv::DtEntityFacade
findFacadeFor3d()makVrv::DtEntityFacade
findFacadeForColorized() const makVrv::DtEntityFacade
findFacadeForColorized()makVrv::DtEntityFacade
lightedIconModelDefinition() const makVrv::DtBuoyOrBeaconFacadevirtual
my2dFacademakVrv::DtEntityFacadeprotected
my3dFacademakVrv::DtEntityFacadeprotected
myColorizedFacademakVrv::DtEntityFacadeprotected
myDesignatormakVrv::DtBuoyOrBeaconFacadeprotected
myDesignatorTextureAtlasIndexmakVrv::DtBuoyOrBeaconFacadeprotected
myDisplayNamemakVrv::DtEntityFacadeprotected
myElementIdmakVrv::DtEntityFacadeprotected
myLightedmakVrv::DtBuoyOrBeaconFacadeprotected
myLightedIconModelDefinitionmakVrv::DtBuoyOrBeaconFacadeprotected
mySharedSettingsManagermakVrv::DtEntityFacadeprotected
myTextureAtlasIndexmakVrv::DtBuoyOrBeaconFacadeprotected
myTextureAtlasIndexParsermakVrv::DtBuoyOrBeaconFacadeprotected
myTextureAtlasKeysmakVrv::DtBuoyOrBeaconFacadeprotected
myUnlightedIconModelDefinitionmakVrv::DtBuoyOrBeaconFacadeprotected
orientation() const makVrv::DtEntityFacadevirtual
position() const makVrv::DtEntityFacadevirtual
set2dIconLighted(bool lighted)makVrv::DtBuoyOrBeaconFacadevirtual
setAcceleration(const DtVector32 &acceleration)makVrv::DtEntityFacadevirtual
setAngularVelocity(const DtVector32 &angularVelocity)makVrv::DtEntityFacadevirtual
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtEntityFacadevirtual
setDesignator(const std::string &designator)makVrv::DtBuoyOrBeaconFacadevirtual
setDesignatorTextureAtlasIndex(const std::string &filename)makVrv::DtBuoyOrBeaconFacadevirtual
setDisplayName(const std::string &displayName)makVrv::DtEntityFacade
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtEntityFacadevirtual
setLightedIconModelDefinition(const std::string &modelDef)makVrv::DtBuoyOrBeaconFacadevirtual
setLightpointMaxDistance(float distance)makVrv::DtEntityFacadevirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtEntityFacadevirtual
setPosition(const DtVector &position)makVrv::DtEntityFacadevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntityFacadevirtual
setSmoothingPeriod(float period)makVrv::DtEntityFacadevirtual
setTextureAtlasIndex(const std::string &file)makVrv::DtBuoyOrBeaconFacadevirtual
setTextureAtlasIndexParser(DtTextureAtlasIndexParser *parser)makVrv::DtBuoyOrBeaconFacadevirtual
setTextureAtlasKey(DtBuoyBeaconLayer::AttachableTypes type, const std::string &key)makVrv::DtBuoyOrBeaconFacadevirtual
setUnlightedIconModelDefinition(const std::string &modelDef)makVrv::DtBuoyOrBeaconFacadevirtual
setVelocity(const DtVector32 &velocity)makVrv::DtEntityFacadevirtual
setVisible(bool visible)makVrv::DtEntityFacadevirtual
textureAtlasIndex() const makVrv::DtBuoyOrBeaconFacadevirtual
textureAtlasIndexParser()makVrv::DtBuoyOrBeaconFacadevirtual
textureAtlasKey(DtBuoyBeaconLayer::AttachableTypes type) const makVrv::DtBuoyOrBeaconFacadevirtual
unlightedIconModelDefinition() const makVrv::DtBuoyOrBeaconFacadevirtual
velocity() const makVrv::DtEntityFacadevirtual
visible() const makVrv::DtEntityFacadevirtual
~DtBuoyOrBeaconFacade()makVrv::DtBuoyOrBeaconFacadevirtual
~DtEntityFacade()makVrv::DtEntityFacadevirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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