| acceleration() const | makVrv::DtEntityFacade | virtual |
| angularVelocity() const | makVrv::DtEntityFacade | virtual |
| buildFacade(DtAgentManagerInterface &sceneInterface, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute, bool useImageFor2d) | makVrv::DtEntityFacade | protected |
| designator() const | makVrv::DtBuoyOrBeaconFacade | virtual |
| designatorTextureAtlasIndex() const | makVrv::DtBuoyOrBeaconFacade | virtual |
| displayName() const | makVrv::DtEntityFacade | |
| DtBuoyOrBeaconFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, DtElementID id, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false) | makVrv::DtBuoyOrBeaconFacade | |
| DtBuoyOrBeaconFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false) | makVrv::DtBuoyOrBeaconFacade | |
| DtEntityFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, DtElementID id, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false) | makVrv::DtEntityFacade | |
| DtEntityFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsManager, const DtModelSetRealizationManager::ModelSetRealizations &modelSets, bool distribute=false, bool useImageFor2d=false) | makVrv::DtEntityFacade | |
| elementId() const | makVrv::DtEntityFacade | virtual |
| findFacadeFor2d() const | makVrv::DtEntityFacade | |
| findFacadeFor2d() | makVrv::DtEntityFacade | |
| findFacadeFor2dImage() const | makVrv::DtEntityFacade | |
| findFacadeFor2dImage() | makVrv::DtEntityFacade | |
| findFacadeFor3d() const | makVrv::DtEntityFacade | |
| findFacadeFor3d() | makVrv::DtEntityFacade | |
| findFacadeForColorized() const | makVrv::DtEntityFacade | |
| findFacadeForColorized() | makVrv::DtEntityFacade | |
| lightedIconModelDefinition() const | makVrv::DtBuoyOrBeaconFacade | virtual |
| my2dFacade | makVrv::DtEntityFacade | protected |
| my3dFacade | makVrv::DtEntityFacade | protected |
| myColorizedFacade | makVrv::DtEntityFacade | protected |
| myDesignator | makVrv::DtBuoyOrBeaconFacade | protected |
| myDesignatorTextureAtlasIndex | makVrv::DtBuoyOrBeaconFacade | protected |
| myDisplayName | makVrv::DtEntityFacade | protected |
| myElementId | makVrv::DtEntityFacade | protected |
| myLighted | makVrv::DtBuoyOrBeaconFacade | protected |
| myLightedIconModelDefinition | makVrv::DtBuoyOrBeaconFacade | protected |
| mySharedSettingsManager | makVrv::DtEntityFacade | protected |
| myTextureAtlasIndex | makVrv::DtBuoyOrBeaconFacade | protected |
| myTextureAtlasIndexParser | makVrv::DtBuoyOrBeaconFacade | protected |
| myTextureAtlasKeys | makVrv::DtBuoyOrBeaconFacade | protected |
| myUnlightedIconModelDefinition | makVrv::DtBuoyOrBeaconFacade | protected |
| orientation() const | makVrv::DtEntityFacade | virtual |
| position() const | makVrv::DtEntityFacade | virtual |
| set2dIconLighted(bool lighted) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setAcceleration(const DtVector32 &acceleration) | makVrv::DtEntityFacade | virtual |
| setAngularVelocity(const DtVector32 &angularVelocity) | makVrv::DtEntityFacade | virtual |
| setDeadReckoningEnabled(bool position, bool velocity, bool orientation) | makVrv::DtEntityFacade | virtual |
| setDesignator(const std::string &designator) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setDesignatorTextureAtlasIndex(const std::string &filename) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setDisplayName(const std::string &displayName) | makVrv::DtEntityFacade | |
| setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode) | makVrv::DtEntityFacade | virtual |
| setLightedIconModelDefinition(const std::string &modelDef) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setLightpointMaxDistance(float distance) | makVrv::DtEntityFacade | virtual |
| setOrientation(const DtTaitBryan &orientation) | makVrv::DtEntityFacade | virtual |
| setPosition(const DtVector &position) | makVrv::DtEntityFacade | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtEntityFacade | virtual |
| setSmoothingPeriod(float period) | makVrv::DtEntityFacade | virtual |
| setTextureAtlasIndex(const std::string &file) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setTextureAtlasIndexParser(DtTextureAtlasIndexParser *parser) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setTextureAtlasKey(DtBuoyBeaconLayer::AttachableTypes type, const std::string &key) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setUnlightedIconModelDefinition(const std::string &modelDef) | makVrv::DtBuoyOrBeaconFacade | virtual |
| setVelocity(const DtVector32 &velocity) | makVrv::DtEntityFacade | virtual |
| setVisible(bool visible) | makVrv::DtEntityFacade | virtual |
| textureAtlasIndex() const | makVrv::DtBuoyOrBeaconFacade | virtual |
| textureAtlasIndexParser() | makVrv::DtBuoyOrBeaconFacade | virtual |
| textureAtlasKey(DtBuoyBeaconLayer::AttachableTypes type) const | makVrv::DtBuoyOrBeaconFacade | virtual |
| unlightedIconModelDefinition() const | makVrv::DtBuoyOrBeaconFacade | virtual |
| velocity() const | makVrv::DtEntityFacade | virtual |
| visible() const | makVrv::DtEntityFacade | virtual |
| ~DtBuoyOrBeaconFacade() | makVrv::DtBuoyOrBeaconFacade | virtual |
| ~DtEntityFacade() | makVrv::DtEntityFacade | virtual |