| addCollisionObject(DtParticleCollisionObjectInfo collisionInfo) | makVrv::DtFxParticleCollisionObjectModel | virtual |
| addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType) | makVrv::DtModel | virtual |
| addedToSceneObjectAsProp(const DtUniqueID &sceneObj) | makVrv::DtModel | virtual |
| addToScene(const DtUniqueID &id, int modelSet, int visualizerType) | makVrv::DtFxParticleCollisionObjectModel | virtual |
| addToSceneAsProp(const DtUniqueID &sceneObjectId) | makVrv::DtModel | inlineprotectedvirtual |
| backgroundLoad() | makVrv::DtModel | inlinevirtual |
| boundingBoxCenter() const | makVrv::DtModel | |
| boundingBoxExtents() const | makVrv::DtModel | |
| className() const | makVrv::DtFxParticleCollisionObjectModel | virtual |
| collisionObject() const | makVrv::DtFxParticleCollisionObjectModel | virtual |
| colorBlendingEnabled() const | makVrv::DtModel | virtual |
| contributesToBound() const | makVrv::DtModel | |
| createModelInstance(const std::string &modelDefName, bool realize=true) | makVrv::DtModel | |
| currentHeloOrientation() const | makVrv::DtFxParticleCollisionObjectModel | virtual |
| currentHeloPosition() const | makVrv::DtFxParticleCollisionObjectModel | virtual |
| de() | makVrv::DtModel | inline |
| DtFxParticleCollisionObjectModel(DtDe &de, DtUniqueID id) | makVrv::DtFxParticleCollisionObjectModel | |
| DtFxParticleCollisionObjectModel(const DtFxParticleCollisionObjectModel &other) | makVrv::DtFxParticleCollisionObjectModel | private |
| DtModel(DtDe &de, DtUniqueID id) | makVrv::DtModel | |
| DtParticleCollisionObjectModel(DtDe &de, DtUniqueID id) | makVrv::DtParticleCollisionObjectModel | |
| enableColorBlending(bool b) | makVrv::DtModel | virtual |
| enableLighting(bool l) | makVrv::DtModel | virtual |
| foregroundLoad() | makVrv::DtModel | inlinevirtual |
| getBlendColor(float &r, float &g, float &b, float &a) | makVrv::DtModel | virtual |
| getBoundingBoxCenter(double &x, double &y, double &z) const | makVrv::DtModel | virtual |
| getBoundingBoxComponents(DtVector &minimum, DtVector &maximum) | makVrv::DtModel | virtual |
| getBoundingBoxExtents(double &x, double &y, double &z) const | makVrv::DtModel | |
| getLoadQueueHandle() | makVrv::DtModel | virtual |
| initializeModelInstance() | makVrv::DtModel | protectedvirtual |
| isActivelyBackgroundLoading() | makVrv::DtModel | virtual |
| isProp() | makVrv::DtModel | virtual |
| minLastFrameDistance() const | makVrv::DtModel | virtual |
| modelDefinitionName() | makVrv::DtModel | inlinevirtual |
| modelInstance() | makVrv::DtModel | virtual |
| modelInstance() const | makVrv::DtModel | virtual |
| modelSet() const | makVrv::DtModel | virtual |
| myBackgroundModelInstance | makVrv::DtModel | protected |
| myBlendColor | makVrv::DtModel | protected |
| myCollisionInfo | makVrv::DtFxParticleCollisionObjectModel | protected |
| myCollisionObject | makVrv::DtFxParticleCollisionObjectModel | protected |
| myCollisionObjectOri | makVrv::DtFxParticleCollisionObjectModel | protected |
| myCollisionObjectPos | makVrv::DtFxParticleCollisionObjectModel | protected |
| myColorBlendingEnabled | makVrv::DtModel | protected |
| myContributesToBound | makVrv::DtModel | protected |
| myDe | makVrv::DtModel | protected |
| myInLoadQueueHandle | makVrv::DtModel | protected |
| myIsPropFlag | makVrv::DtModel | protected |
| myMinLastFrameDistance | makVrv::DtModel | protected |
| myModelDefinitionName | makVrv::DtModel | protected |
| myModelInstance | makVrv::DtModel | protected |
| myModelSet | makVrv::DtModel | protected |
| myOrientationOffset | makVrv::DtModel | protected |
| myParentSceneObjectID | makVrv::DtModel | protected |
| myParticleSystemManager | makVrv::DtFxParticleCollisionObjectModel | protected |
| myPositionOffset | makVrv::DtModel | protected |
| myTransforms | makVrv::DtModel | protected |
| myUniqueId | makVrv::DtModel | protected |
| myVisibleFlag | makVrv::DtModel | protected |
| myVisualizerType | makVrv::DtModel | protected |
| operator=(const DtFxParticleCollisionObjectModel &other) | makVrv::DtFxParticleCollisionObjectModel | private |
| orientation(int vtx=0) const | makVrv::DtModel | virtual |
| orientationOffset() const | makVrv::DtModel | virtual |
| parentSceneObjectID() const | makVrv::DtModel | |
| position(int vtx=0) const | makVrv::DtModel | virtual |
| positionOffset() const | makVrv::DtModel | virtual |
| positionOffsetWorld() | makVrv::DtFxParticleCollisionObjectModel | protected |
| promoteBackgroundModelInstance(DtModelDefinition &defintion) | makVrv::DtModel | virtual |
| removedFromLoadQueue() | makVrv::DtModel | protectedvirtual |
| removedFromSceneObject() | makVrv::DtModel | virtual |
| removeFromScene() | makVrv::DtFxParticleCollisionObjectModel | virtual |
| removePosition(int vtx) | makVrv::DtModel | virtual |
| resetLastFrameDistance() | makVrv::DtModel | virtual |
| saveModelToFile(const std::string &filename) | makVrv::DtModel | virtual |
| sceneObject() const | makVrv::DtFxParticleCollisionObjectModel | virtual |
| setActivelyBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setBlendColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setCollisionObjectOri(DtTaitBryan collisionOri) | makVrv::DtFxParticleCollisionObjectModel | virtual |
| setCollisionObjectPos(DtVector collisionPos) | makVrv::DtFxParticleCollisionObjectModel | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setContributesToBound(bool trueOrFalse) | makVrv::DtModel | |
| setDoneBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setElementId(DtUniqueID id) | makVrv::DtModel | virtual |
| setIsSupportModel(bool isSupport) | makVrv::DtFxParticleCollisionObjectModel | virtual |
| setModelDefinition(const std::string &str) | makVrv::DtModel | virtual |
| setModelInstance(DtModelInstance *modelInstance) | makVrv::DtModel | virtual |
| setOrientation(int vtx, const DtTaitBryan &orientation) | makVrv::DtModel | virtual |
| setOrientationOffset(const DtTaitBryan &orientationOffset) | makVrv::DtModel | virtual |
| setPosition(int vtx, const DtVector &position) | makVrv::DtModel | virtual |
| setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) | makVrv::DtModel | virtual |
| setPositionOffset(const DtVector &positionOffset) | makVrv::DtModel | virtual |
| setSolid(bool isSolid) | makVrv::DtModel | virtual |
| setVisible(bool isVisible) | makVrv::DtModel | virtual |
| signal_modelChanged | makVrv::DtModel | |
| signal_modelInstanceCreated | makVrv::DtModel | |
| signal_modelInstanceToBeDestroyed | makVrv::DtModel | |
| signal_modelToBeDestroyed | makVrv::DtModel | |
| signal_visibilityChangeRequested | makVrv::DtModel | |
| slot_modelInstanceChanged(DtModelInstance *instance) | makVrv::DtModel | protected |
| supportsMultithreadedLoad() | makVrv::DtModel | inlinevirtual |
| theInittedState | makVrv::DtModel | protectedstatic |
| TransformList typedef | makVrv::DtModel | protected |
| transformSize() const | makVrv::DtModel | |
| updateMinLastFrameDistance(float distance) | makVrv::DtModel | virtual |
| visible() const | makVrv::DtModel | virtual |
| visualizerType() const | makVrv::DtModel | |
| waitAndClearLoadHandle() | makVrv::DtModel | protectedvirtual |
| ~DtFxParticleCollisionObjectModel() | makVrv::DtFxParticleCollisionObjectModel | virtual |
| ~DtModel() | makVrv::DtModel | virtual |
| ~DtParticleCollisionObjectModel() | makVrv::DtParticleCollisionObjectModel | virtual |