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makVrv::DtIndirectTextureProcessor Member List

This is the complete list of members for makVrv::DtIndirectTextureProcessor, including all inherited members.

addTexturesToLoad(const DtIndirectGeometryTextures *osgGeometryTextures)makVrv::DtIndirectTextureProcessorprotectedvirtual
addTextureToGCMap(osg::GraphicsContext *gContext, osg::Texture::TextureObject *texObj) const makVrv::DtIndirectTextureProcessorprotectedvirtual
addTextureToLoad(osg::Texture *texture)makVrv::DtIndirectTextureProcessorprotectedvirtual
collectNewTexturesAcrosssNonSharedContextIds(const osg::RenderInfo &renderInfo, osg::Texture::TextureObject *ts) const makVrv::DtIndirectTextureProcessorprotectedvirtual
createJob()makVrv::DtIndirectTextureProcessorprotectedvirtual
DtIndirectTextureProcessor(DtDe &de)makVrv::DtIndirectTextureProcessorprotected
DtIndirectTextureProcessor(const DtIndirectTextureProcessor &other)makVrv::DtIndirectTextureProcessorprivate
DtIndirectTextureProcessorCreatormakVrv::DtIndirectTextureProcessor
inJobQueue()makVrv::DtIndirectTextureProcessorvirtual
inTextureToGCMap(osg::GraphicsContext *gContext, osg::Texture::TextureObject *texObj) const makVrv::DtIndirectTextureProcessorvirtual
launchTextureLoadsIfNecessary(DtOsgRenderer *renderer)makVrv::DtIndirectTextureProcessorvirtual
makeNewTexturesAcrosssNonSharedContextIdsResident(osg::GraphicsContext *gc) const makVrv::DtIndirectTextureProcessorprotectedvirtual
makeTexturesResidentIfNeeded(osg::RenderInfo &renderInfo) const makVrv::DtIndirectTextureProcessorvirtual
MapContextIdsToNonSharedContextIds typedefmakVrv::DtIndirectTextureProcessorprotected
MapGCToContextIds typedefmakVrv::DtIndirectTextureProcessorprotected
MapGCToTexSet typedefmakVrv::DtIndirectTextureProcessorprotected
MapNonSharedContextIdsToNewTexturesArray typedefmakVrv::DtIndirectTextureProcessorprotected
myConnectionsmakVrv::DtIndirectTextureProcessorprotected
myDemakVrv::DtIndirectTextureProcessorprotected
myGLManagermakVrv::DtIndirectTextureProcessorprotected
myImageCompressormakVrv::DtIndirectTextureProcessorprotected
myInJobQueuemakVrv::DtIndirectTextureProcessorprotected
myLastFrameNumbermakVrv::DtIndirectTextureProcessorprotected
myMutableAllSeenTexturesmakVrv::DtIndirectTextureProcessormutableprotected
myMutableGCToContextIdsmakVrv::DtIndirectTextureProcessormutableprotected
myMutableMapContextIdsToNonSharedContextIdsmakVrv::DtIndirectTextureProcessormutableprotected
myMutableMapGraphicsContextToTexturesSetmakVrv::DtIndirectTextureProcessormutableprotected
myMutableMapNonSharedContextIdsToNewTexturesSetmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTextureResidencyMutexmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesLoadedmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesLoadingmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesToLoadmakVrv::DtIndirectTextureProcessormutableprotected
myStopWorkmakVrv::DtIndirectTextureProcessorprotected
myTexturesUpdatedFrameNummakVrv::DtIndirectTextureProcessormutableprotected
myWaitConditionmakVrv::DtIndirectTextureProcessorprotected
myWorkMutexmakVrv::DtIndirectTextureProcessormutableprotected
numTexturesLoading()makVrv::DtIndirectTextureProcessorvirtual
numTexturesRemaining()makVrv::DtIndirectTextureProcessorvirtual
numTexturesToLoad()makVrv::DtIndirectTextureProcessorvirtual
operator=(const DtIndirectTextureProcessor &other)makVrv::DtIndirectTextureProcessorprivate
releaseGLObjects(osg::State *state) const makVrv::DtIndirectTextureProcessorvirtual
SetNonSharedContextIds typedefmakVrv::DtIndirectTextureProcessorprotected
SetTextures typedefmakVrv::DtIndirectTextureProcessorprotected
slot_windowToBeDestroyed(DtWindow *window)makVrv::DtIndirectTextureProcessorprotectedvirtual
stopWork()makVrv::DtIndirectTextureProcessorvirtual
streamTexturesToGpu(osg::RenderInfo &renderInfo)makVrv::DtIndirectTextureProcessorvirtual
TexturesSet typedefmakVrv::DtIndirectTextureProcessorprotected
texturesUpdatedFrameNum()makVrv::DtIndirectTextureProcessorvirtual
ts_addTexturesToLoad(int beforeTextureIndex, int afterTextureIndex, OsgTexturesArray &textures)makVrv::DtIndirectTextureProcessorvirtual
ts_addTextureToLoad(osg::Texture *texture)makVrv::DtIndirectTextureProcessorvirtual
ts_compressionDisabledHint(osg::Image *image) const makVrv::DtIndirectTextureProcessorvirtual
ts_setCompressionDisabledHint(osg::Image *image, bool val) const makVrv::DtIndirectTextureProcessorvirtual
waitCondition()makVrv::DtIndirectTextureProcessorvirtual
~DtIndirectTextureProcessor()makVrv::DtIndirectTextureProcessorvirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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