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makVrv::DtLight Member List

This is the complete list of members for makVrv::DtLight, including all inherited members.

ambientColor(void) const makVrv::DtLight
constantAttenuation(void) const makVrv::DtLight
diffuseColor(void) const makVrv::DtLight
direction(void) const makVrv::DtLight
DtLight(DtLightManager *lightManager)makVrv::DtLight
DtLightScreenSpaceData classmakVrv::DtLightfriend
enableSignals(bool enable)makVrv::DtLight
enableUpdateSignals(bool enable)makVrv::DtLight
falloff(void) const makVrv::DtLight
getAngleFactor() const makVrv::DtLightprivate
getArbitraryBasisPoints(float distance, boost::array< Vector3_64, 4 > &point) const makVrv::DtLightprivate
getArbitraryBasisVectors(Vector3_64 &vBasis0, Vector3_64 &vBasis1) const makVrv::DtLightprivate
getAttenuation(float32 attenuations[3]) const makVrv::DtLight
getReservedBindingKey(void)makVrv::DtLightinlinestatic
getSpotCenter() const makVrv::DtLightprivate
getSpotLightAngles(DtDegrees &fInnerAngleDegrees, DtDegrees &fOuterAngleDegrees)makVrv::DtLight
getUserObjectBindings(void)makVrv::DtLight
getUserObjectBindings(void) const makVrv::DtLight
getWorldAABB(void) const makVrv::DtLight
innerAngle(void) const makVrv::DtLight
isInitted() const makVrv::DtLightinline
isOn(void) const makVrv::DtLightinline
lightGroup() const makVrv::DtLight
lightType(void) const makVrv::DtLight
linearAttenuation(void) const makVrv::DtLight
myAmbientColormakVrv::DtLightprivate
mybIsInittedmakVrv::DtLightprivate
mybIsOnmakVrv::DtLightprivate
myDiffuseColormakVrv::DtLightprivate
myfConstantAttenuationmakVrv::DtLightprivate
myfFallOffmakVrv::DtLightprivate
myfInnerAnglemakVrv::DtLightprivate
myfLinearAttenuationmakVrv::DtLightprivate
myfOuterAnglemakVrv::DtLightprivate
myfQuadraticAttenuationmakVrv::DtLightprivate
myfRangemakVrv::DtLightprivate
myfSquaredRangemakVrv::DtLightprivate
myLightGroupmakVrv::DtLightprivate
myLightManagermakVrv::DtLightprivate
myLightTypemakVrv::DtLightprivate
myOctreeNodemakVrv::DtLightprivate
mySignalsEnabledmakVrv::DtLightprivate
mySpecularColormakVrv::DtLightprivate
mystrReservedBindingmakVrv::DtLightprivatestatic
myTempValuemakVrv::DtLight
myUpdateSignalEnabledmakVrv::DtLightprivate
myUserObjectBindingsmakVrv::DtLightprivate
myVecDirectionmakVrv::DtLightprivate
myVecPositionmakVrv::DtLightprivate
myWorldAABBmakVrv::DtLightprivate
octreeNode() const makVrv::DtLightinline
operator=(const DtLight &rhs)makVrv::DtLight
outerAngle(void) const makVrv::DtLight
position(void) const makVrv::DtLight
quadraticAttenuation(void) const makVrv::DtLight
range(void) const makVrv::DtLight
setAmbientColor(const DtColorValue &color)makVrv::DtLight
setAttenuation(float32 fConstant, float32 fLinear, float32 fQuadratic)makVrv::DtLight
setDiffuseColor(const DtColorValue &color)makVrv::DtLight
setDirection(const Vector3_64 &vDirection)makVrv::DtLight
setLightGroup(LightGroup group)makVrv::DtLight
setLightType(LightType lightType)makVrv::DtLight
setOctreeNode(void *pUserData)makVrv::DtLight
setOn(bool bOn)makVrv::DtLight
setPosition(const Vector3_64 &vPosition)makVrv::DtLight
setRange(float32 fRange)makVrv::DtLight
setSpecularColor(const DtColorValue &color)makVrv::DtLight
setSpotLightAngles(const DtDegrees &fInnerAngleDegrees, const DtDegrees &fOuterAngleDegrees)makVrv::DtLight
setSpotLightParameters(const DtDegrees &fInnerAngleDegrees, const DtDegrees &fOuterAngleDegrees, float32 fFalloff)makVrv::DtLight
signal_LightBoundsUpdatedmakVrv::DtLight
signal_LightDestroyedmakVrv::DtLight
signal_LightUpdatedmakVrv::DtLight
signalsEnabled(void) const makVrv::DtLight
specularColor(void) const makVrv::DtLight
squaredRange(void) const makVrv::DtLight
UpdateBounds(void)makVrv::DtLightprivate
~DtLight()makVrv::DtLight

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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