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makVrv::DtOsgDecalRibbon Member List

This is the complete list of members for makVrv::DtOsgDecalRibbon, including all inherited members.

addParticle(const osg::Vec3d &left, const osg::Vec3d &right, double simTime)makVrv::DtOsgDecalRibbonvirtual
cleanupOldSegments(double simTime)makVrv::DtOsgDecalRibbonvirtual
color() const makVrv::DtOsgRibboninlinevirtual
createGeode()makVrv::DtOsgDecalRibbonvirtual
currentSegmentLength()makVrv::DtOsgDecalRibbonvirtual
DtOsgDecalRibbon(DtDe &de, float segmentSpacing, const osg::Vec4 &color, osg::Texture *tex, float maxLength)makVrv::DtOsgDecalRibbonprotected
DtOsgDecalRibbon()makVrv::DtOsgDecalRibbonprivate
DtOsgDecalRibbon(const DtOsgDecalRibbon &)makVrv::DtOsgDecalRibbonprivate
DtOsgDecalRibbonCreator classmakVrv::DtOsgDecalRibbonfriend
DtOsgRibbon(DtDe &de, float segmentSpacing=1.0, const osg::Vec4 &color=osg::Vec4d(0.5, 0.5, 0.5, 1.0), float maxLength=2000, float timeout=3600.0)makVrv::DtOsgRibbon
extendCurrentSegment(osg::Vec3d const &left, osg::Vec3d const &right, double simTime)makVrv::DtOsgDecalRibbonvirtual
getDrawable()makVrv::DtOsgDecalRibbonvirtual
getTextureCoordinateFor(int pointIndex, float vScale)makVrv::DtOsgDecalRibbonvirtual
isStippled() const makVrv::DtOsgRibboninlinevirtual
lightingEnabled()makVrv::DtOsgRibbonvirtual
maxSegments() const makVrv::DtOsgRibboninlinevirtual
myColormakVrv::DtOsgRibbonprotected
myDemakVrv::DtOsgRibbonprotected
myFirstUpdatemakVrv::DtOsgRibbonprotected
myGeodemakVrv::DtOsgRibbonprotected
myGeometrymakVrv::DtOsgDecalRibbonprotected
myLastLocalToWorkmakVrv::DtOsgRibbonprotected
myLastUpdatedFramemakVrv::DtOsgRibbonprotected
myLastUpdateTimemakVrv::DtOsgRibbonprotected
myLightingEnabledmakVrv::DtOsgRibbonprotected
myLocalPointAmakVrv::DtOsgRibbonprotected
myLocalPointBmakVrv::DtOsgRibbonprotected
myLocalPosOffsetmakVrv::DtOsgRibbonprotected
myMaxSegmentsmakVrv::DtOsgRibbonprotected
myParticleIndexmakVrv::DtOsgDecalRibbonprotected
myPointsmakVrv::DtOsgDecalRibbonprotected
myPositionNodemakVrv::DtOsgRibbonprotected
myRibbonmakVrv::DtOsgDecalRibbonprotected
mySegmentSpacingmakVrv::DtOsgRibbonprotected
mySegmentSpacingSquaredmakVrv::DtOsgRibbonprotected
mySegmentTimeoutmakVrv::DtOsgRibbonprotected
myShaderSetmakVrv::DtOsgRibbonprotected
myStippledmakVrv::DtOsgRibbonprotected
myTexturemakVrv::DtOsgDecalRibbonprotected
myTextureCoordinatesmakVrv::DtOsgDecalRibbonprotected
myTextureFilenamemakVrv::DtOsgDecalRibbonprotected
myTextureRepeatmakVrv::DtOsgDecalRibbonprotected
myWorldTransformInvmakVrv::DtOsgRibbonprotected
myWrappingVerticesmakVrv::DtOsgDecalRibbonprotected
node()makVrv::DtOsgRibbonvirtual
operator=(const DtOsgDecalRibbon &)makVrv::DtOsgDecalRibbonprivate
particleIndexAtOffset(int offset)makVrv::DtOsgDecalRibbonvirtual
rotateDrawableIndices(int amount)makVrv::DtOsgDecalRibbonvirtual
segmentSpacing() const makVrv::DtOsgRibboninlinevirtual
setColor(const osg::Vec4 &color)makVrv::DtOsgRibbonvirtual
setDrawable()makVrv::DtOsgRibbonprotectedvirtual
setDroppedPoints(const osg::Vec3d &pointA, const osg::Vec3d &pointB)makVrv::DtOsgRibbonvirtual
setDroppedPointsPositionOffset(const osg::Vec3d &posOffset)makVrv::DtOsgRibbonvirtual
setLightingEnabled(bool enable)makVrv::DtOsgRibbonvirtual
setMaxSegments(long segments)makVrv::DtOsgRibbonvirtual
setSegmentSpacing(float spacing)makVrv::DtOsgRibbonvirtual
setSegmentTimeout(float duration)makVrv::DtOsgRibbonvirtual
setStippled(bool stippled)makVrv::DtOsgRibbonvirtual
setTextureRepeat(float textureRepeat)makVrv::DtOsgDecalRibbonvirtual
traverse(osg::NodeVisitor &nv)makVrv::DtOsgRibbonvirtual
update(double dt, double simTime)makVrv::DtOsgRibbonvirtual
update()makVrv::DtOsgRibboninlinevirtual
~DtOsgDecalRibbon()makVrv::DtOsgDecalRibbonvirtual
~DtOsgRibbon()makVrv::DtOsgRibbonvirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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