VR-Forces 4.8 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
makVrv::DtOsgParticleRibbon Member List

This is the complete list of members for makVrv::DtOsgParticleRibbon, including all inherited members.

addParticle(osg::Vec3d const &left, osg::Vec3d const &right, double simTime)makVrv::DtOsgParticleRibbonprotectedvirtual
cleanupOldSegments(double simTime)makVrv::DtOsgParticleRibbonprotectedvirtual
color() const makVrv::DtOsgRibboninlinevirtual
createGeode()makVrv::DtOsgParticleRibbonprotectedvirtual
currentSegmentLength()makVrv::DtOsgParticleRibbonprotectedvirtual
DtOsgParticleRibbon(DtDe &de, float segmentSpacing, const osg::Vec4 &color, osg::Texture *texture, float expansionRate, float maxLength)makVrv::DtOsgParticleRibbonprotected
DtOsgParticleRibbon()makVrv::DtOsgParticleRibbonprivate
DtOsgParticleRibbon(const DtOsgParticleRibbon &)makVrv::DtOsgParticleRibbonprivate
DtOsgParticleRibbonCreator classmakVrv::DtOsgParticleRibbonfriend
DtOsgRibbon(DtDe &de, float segmentSpacing=1.0, const osg::Vec4 &color=osg::Vec4d(0.5, 0.5, 0.5, 1.0), float maxLength=2000, float timeout=3600.0)makVrv::DtOsgRibbon
extendCurrentSegment(osg::Vec3d const &left, osg::Vec3d const &right, double simTime)makVrv::DtOsgParticleRibbonprotectedvirtual
getDrawable()makVrv::DtOsgParticleRibbonprotectedvirtual
getTextureCoordinateFor(int pointIndex, float vScale)makVrv::DtOsgParticleRibbonprotectedvirtual
isStippled() const makVrv::DtOsgRibboninlinevirtual
lightingEnabled()makVrv::DtOsgRibbonvirtual
maxSegments() const makVrv::DtOsgRibboninlinevirtual
myAlphaVelocitymakVrv::DtOsgParticleRibbonprotected
myColormakVrv::DtOsgRibbonprotected
myColorsmakVrv::DtOsgParticleRibbonprotected
myDemakVrv::DtOsgRibbonprotected
myExpansionRatemakVrv::DtOsgParticleRibbonprotected
myFirstUpdatemakVrv::DtOsgRibbonprotected
myGeodemakVrv::DtOsgRibbonprotected
myLastAddTimemakVrv::DtOsgParticleRibbonprotected
myLastLocalToWorkmakVrv::DtOsgRibbonprotected
myLastUpdatedFramemakVrv::DtOsgRibbonprotected
myLastUpdateTimemakVrv::DtOsgRibbonprotected
myLightingEnabledmakVrv::DtOsgRibbonprotected
myLocalPointAmakVrv::DtOsgRibbonprotected
myLocalPointBmakVrv::DtOsgRibbonprotected
myLocalPosOffsetmakVrv::DtOsgRibbonprotected
myMaxSegmentsmakVrv::DtOsgRibbonprotected
myNewParticleVisiblemakVrv::DtOsgParticleRibbonprotected
myParticleIndexmakVrv::DtOsgParticleRibbonprotected
myParticlesmakVrv::DtOsgParticleRibbonprotected
myPointsmakVrv::DtOsgParticleRibbonprotected
myPositionNodemakVrv::DtOsgRibbonprotected
myRotationalVelocitymakVrv::DtOsgParticleRibbonprotected
mySegmentSpacingmakVrv::DtOsgRibbonprotected
mySegmentSpacingSquaredmakVrv::DtOsgRibbonprotected
mySegmentTimeoutmakVrv::DtOsgRibbonprotected
myShaderSetmakVrv::DtOsgRibbonprotected
myStippledmakVrv::DtOsgRibbonprotected
myTexturemakVrv::DtOsgParticleRibbonprotected
myTextureCoordinatesmakVrv::DtOsgParticleRibbonprotected
myTextureRepeatmakVrv::DtOsgParticleRibbonprotected
myWorldTransformInvmakVrv::DtOsgRibbonprotected
myWrappingVerticesmakVrv::DtOsgParticleRibbonprotected
node()makVrv::DtOsgRibbonvirtual
operator=(const DtOsgParticleRibbon &)makVrv::DtOsgParticleRibbonprivate
particleIndexAtOffset(int offset)makVrv::DtOsgParticleRibbonprotectedvirtual
Particles typedefmakVrv::DtOsgParticleRibbonprotected
segmentSpacing() const makVrv::DtOsgRibboninlinevirtual
setAlphaVelocity(float alphaVelocity)makVrv::DtOsgParticleRibbonvirtual
setColor(const osg::Vec4 &color)makVrv::DtOsgRibbonvirtual
setDrawable()makVrv::DtOsgRibbonprotectedvirtual
setDroppedPoints(const osg::Vec3d &pointA, const osg::Vec3d &pointB)makVrv::DtOsgRibbonvirtual
setDroppedPointsPositionOffset(const osg::Vec3d &posOffset)makVrv::DtOsgRibbonvirtual
setLightingEnabled(bool enable)makVrv::DtOsgRibbonvirtual
setMaxSegments(long segments)makVrv::DtOsgRibbonvirtual
setNewParticlesVisible(bool enable)makVrv::DtOsgParticleRibbonvirtual
setSegmentSpacing(float spacing)makVrv::DtOsgRibbonvirtual
setSegmentTimeout(float duration)makVrv::DtOsgRibbonvirtual
setStippled(bool stippled)makVrv::DtOsgRibbonvirtual
setTextureRepeat(float textureRepeat)makVrv::DtOsgParticleRibbonvirtual
traverse(osg::NodeVisitor &nv)makVrv::DtOsgRibbonvirtual
update(double dt, double simTime)makVrv::DtOsgParticleRibbonvirtual
makVrv::DtOsgRibbon::update()makVrv::DtOsgRibboninlinevirtual
updateGeometry(double dt)makVrv::DtOsgParticleRibbonprotectedvirtual
updateParticles(double dt)makVrv::DtOsgParticleRibbonprotectedvirtual
~DtOsgParticleRibbon()makVrv::DtOsgParticleRibbonprotectedvirtual
~DtOsgRibbon()makVrv::DtOsgRibbonvirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (www.mak.com)