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makVrv::DtProjected2DTexturedEffect Member List

This is the complete list of members for makVrv::DtProjected2DTexturedEffect, including all inherited members.

compileShaders(void)makVrv::DtEffectprotected
disable()makVrv::DtEffect
Dt2DEffect(const std::string &dataPath)makVrv::Dt2DEffect
DtEffect(const std::string &dataPath)makVrv::DtEffect
DtProjected2DTexturedEffect(const std::string &dataPath, bool textureIsAlpha)makVrv::DtProjected2DTexturedEffect
enable()makVrv::DtEffect
enabled() const makVrv::DtEffect
initializeShaderSource(void)makVrv::DtProjected2DTexturedEffectprotectedvirtual
loadShaderSource(const std::string &strFileName)makVrv::DtEffectstatic
myCameraPosmakVrv::DtProjected2DTexturedEffectprotected
myDataPathmakVrv::DtEffectprotected
myEnabledFlagmakVrv::DtEffectprotected
myFragmentShadermakVrv::DtEffectprotected
myFragmentShaderNamemakVrv::DtEffectprotected
myFragmentShaderSourcemakVrv::DtEffectprotected
myGeocentricAlphamakVrv::DtProjected2DTexturedEffectprotected
myGeocentricFlagmakVrv::DtProjected2DTexturedEffectprotected
myGeometryShaderSourcemakVrv::DtEffectprotected
myGroupCountmakVrv::DtProjected2DTexturedEffectprotected
myNamemakVrv::DtEffectprotected
myPositionMatrixmakVrv::DtProjected2DTexturedEffectprotected
myProgrammakVrv::DtEffectprotected
myProjectionMatrixmakVrv::DtProjected2DTexturedEffectprotected
myTextureIsAlphamakVrv::DtProjected2DTexturedEffectprotected
myUniform_CameraPosmakVrv::DtProjected2DTexturedEffectprotected
myUniform_GroupCountmakVrv::DtProjected2DTexturedEffectprotected
myUniform_OccludedAlphamakVrv::DtProjected2DTexturedEffectprotected
myUniform_PositionMatmakVrv::DtProjected2DTexturedEffectprotected
myUniform_ProjectionMatmakVrv::DtProjected2DTexturedEffectprotected
myUniform_SpheremakVrv::DtProjected2DTexturedEffectprotected
myUniform_TexturemakVrv::DtProjected2DTexturedEffectprotected
myUnitmakVrv::DtProjected2DTexturedEffectprotected
myVertexShadermakVrv::DtEffectprotected
myVertexShaderNamemakVrv::DtEffectprotected
myVertexShaderSourcemakVrv::DtEffectprotected
releaseResources()makVrv::DtEffect
setBackgroundImageTextureUnit(unsigned int unit)makVrv::DtProjected2DTexturedEffectvirtual
setCamera(bool geocentric, float geocentricAlpha, const double position[3], const double positionMatrix[16], const double projectionMatrix[16])makVrv::DtProjected2DTexturedEffectvirtual
setGroupCount(unsigned int count)makVrv::DtProjected2DTexturedEffectvirtual
setVertexAttribPointers(size_t stride, const VertexAttribPtrInfo &positionAddress, const VertexAttribPtrInfo &colorAddress, const VertexAttribPtrInfo &uvAddress, const VertexAttribPtrInfo &offsetAddress, const VertexAttribPtrInfo &rotAddress)makVrv::DtProjected2DTexturedEffectvirtual
unsetVertexAttribPointers()makVrv::DtProjected2DTexturedEffectvirtual
updateGroupCountAndTextureUniforms()makVrv::DtProjected2DTexturedEffectprotected
updateOtherUniforms()makVrv::DtProjected2DTexturedEffectprotected
updateUniformLocations()makVrv::DtProjected2DTexturedEffectprotectedvirtual
updateUniforms()makVrv::DtProjected2DTexturedEffectprotectedvirtual
~Dt2DEffect()makVrv::Dt2DEffectvirtual
~DtEffect()makVrv::DtEffectvirtual
~DtProjected2DTexturedEffect()makVrv::DtProjected2DTexturedEffectvirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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