| DtTritonShaderUniformManager(DtTritonDrawable *tritonDrawable, DtDe &de) | makVrv::DtTritonShaderUniformManager | protected |
| DtTritonShaderUniformManager() | makVrv::DtTritonShaderUniformManager | private |
| DtTritonShaderUniformManager(const DtTritonShaderUniformManager &other) | makVrv::DtTritonShaderUniformManager | private |
| DtTritonShaderUniformManagerCreator class | makVrv::DtTritonShaderUniformManager | friend |
| initShaderUniformHandles(GLint shader, int shaderType) const | makVrv::DtTritonShaderUniformManager | virtual |
| myDe | makVrv::DtTritonShaderUniformManager | protected |
| myMutableCloudShadowActive | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableCloudShadowTexGenUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableCloudShadowTexGenUniform2 | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableCloudShadowTextureUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableCloudShadowTextureUniform2 | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableColorRampTextureUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableLatLongMinMax | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableLightGridMaxDimUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableLightGridTileDimUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableModelViewInverseTransposeMatrixUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableModelViewMatrixUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableOceanMaskTextureUnitUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableOsgModelViewMatrix | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableOsgViewMatrixInverse | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myMutableViewPortSizeUniform | makVrv::DtTritonShaderUniformManager | mutableprotected |
| myProgramIds | makVrv::DtTritonShaderUniformManager | protected |
| myTritonDrawable | makVrv::DtTritonShaderUniformManager | protected |
| operator=(const DtTritonShaderUniformManager &other) | makVrv::DtTritonShaderUniformManager | private |
| resetToValue(int shaderType, int val) const | makVrv::DtTritonShaderUniformManager | |
| updateCloudShadowUniforms(GLint shader, int shaderType, GLboolean bIsCloudShadowActive, unsigned int cloudshadowTextureUnit, unsigned int cloudshadowTextureIndex, const osg::Matrixf &textureViewProjMatrix, unsigned int cloudshadowTextureUnit2, unsigned int cloudshadowTextureIndex2, const osg::Matrixf &textureViewProjMatrix2) const | makVrv::DtTritonShaderUniformManager | virtual |
| updateLightingUniforms(osg::State &state, const Vector2_uint32 &tileSize, const Vector2_uint32 &maxDims, int textureStartOffset, GLint shader, int shaderType) | makVrv::DtTritonShaderUniformManager | virtual |
| updateOceanMaskingUniforms(GLint shader, int shaderType, unsigned int maskUnit, const DtVector4< double > &latLongMinMax) | makVrv::DtTritonShaderUniformManager | virtual |
| updateUpdateMatricesForSensorFX(GLint shader, int shaderType, const osg::Matrixf &osgInverseViewMatrix, const osg::Matrixf &osgModelViewMatrix) | makVrv::DtTritonShaderUniformManager | virtual |
| updateViewingUniforms(GLint shader, int shaderType, const Matrix4_32 &view_matrix_32, const Matrix4_32 &view_inverse_transpose_matrix_32) | makVrv::DtTritonShaderUniformManager | virtual |
| ~DtTritonShaderUniformManager() | makVrv::DtTritonShaderUniformManager | virtual |