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makVrv::DtTritonShaderUniformManager Member List

This is the complete list of members for makVrv::DtTritonShaderUniformManager, including all inherited members.

DtTritonShaderUniformManager(DtTritonDrawable *tritonDrawable, DtDe &de)makVrv::DtTritonShaderUniformManagerprotected
DtTritonShaderUniformManager()makVrv::DtTritonShaderUniformManagerprivate
DtTritonShaderUniformManager(const DtTritonShaderUniformManager &other)makVrv::DtTritonShaderUniformManagerprivate
DtTritonShaderUniformManagerCreator classmakVrv::DtTritonShaderUniformManagerfriend
initShaderUniformHandles(GLint shader, int shaderType) const makVrv::DtTritonShaderUniformManagervirtual
myDemakVrv::DtTritonShaderUniformManagerprotected
myMutableCloudShadowActivemakVrv::DtTritonShaderUniformManagermutableprotected
myMutableCloudShadowTexGenUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableCloudShadowTexGenUniform2makVrv::DtTritonShaderUniformManagermutableprotected
myMutableCloudShadowTextureUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableCloudShadowTextureUniform2makVrv::DtTritonShaderUniformManagermutableprotected
myMutableColorRampTextureUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableLatLongMinMaxmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableLightGridMaxDimUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableLightGridTileDimUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableModelViewInverseTransposeMatrixUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableModelViewMatrixUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableOceanMaskTextureUnitUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableOsgModelViewMatrixmakVrv::DtTritonShaderUniformManagermutableprotected
myMutableOsgViewMatrixInversemakVrv::DtTritonShaderUniformManagermutableprotected
myMutableViewPortSizeUniformmakVrv::DtTritonShaderUniformManagermutableprotected
myProgramIdsmakVrv::DtTritonShaderUniformManagerprotected
myTritonDrawablemakVrv::DtTritonShaderUniformManagerprotected
operator=(const DtTritonShaderUniformManager &other)makVrv::DtTritonShaderUniformManagerprivate
resetToValue(int shaderType, int val) const makVrv::DtTritonShaderUniformManager
updateCloudShadowUniforms(GLint shader, int shaderType, GLboolean bIsCloudShadowActive, unsigned int cloudshadowTextureUnit, unsigned int cloudshadowTextureIndex, const osg::Matrixf &textureViewProjMatrix, unsigned int cloudshadowTextureUnit2, unsigned int cloudshadowTextureIndex2, const osg::Matrixf &textureViewProjMatrix2) const makVrv::DtTritonShaderUniformManagervirtual
updateLightingUniforms(osg::State &state, const Vector2_uint32 &tileSize, const Vector2_uint32 &maxDims, int textureStartOffset, GLint shader, int shaderType)makVrv::DtTritonShaderUniformManagervirtual
updateOceanMaskingUniforms(GLint shader, int shaderType, unsigned int maskUnit, const DtVector4< double > &latLongMinMax)makVrv::DtTritonShaderUniformManagervirtual
updateUpdateMatricesForSensorFX(GLint shader, int shaderType, const osg::Matrixf &osgInverseViewMatrix, const osg::Matrixf &osgModelViewMatrix)makVrv::DtTritonShaderUniformManagervirtual
updateViewingUniforms(GLint shader, int shaderType, const Matrix4_32 &view_matrix_32, const Matrix4_32 &view_inverse_transpose_matrix_32)makVrv::DtTritonShaderUniformManagervirtual
~DtTritonShaderUniformManager()makVrv::DtTritonShaderUniformManagervirtual

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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