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debugDrawRendererPortManager.h
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1 /*********************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************************/
5 
10 #pragma once
11 
14 #include <vrvUtil/signalslib.h>
15 #include <boost/signals/connection.hpp>
16 
17 namespace makVrv
18 {
19  class DtDe;
20 }
21 
22 namespace makVrf
23 {
26  {
27  public:
29  static DtDebugDrawRendererPortManager& instance(makVrv::DtDe& de);
30 
33 
35  virtual void setPort(const unsigned int port);
37  virtual unsigned int port() const;
39 
41  boost::signals2::signal<void(int)> signal_portChanged;
42 
43 
44  protected:
45 
48 
51  };
52 
53 }
#define DT_DLL_DEBUGDRAWCONNECTOR
Definition: export.h:15
Virtual base class.
Definition: DtVirtualBaseClass.h:22
Contains makVrv::DtVirtualBaseClass class.
makVrv::DtDe & myDe
Definition: debugDrawRendererPortManager.h:49
boost::signals2::signal< void(int)> signal_portChanged
emitted when the port has changed so the driver can start listening on it
Definition: debugDrawRendererPortManager.h:41
This class is a static singleton manager for getting debug draw renderer port.
Definition: debugDrawRendererPortManager.h:25
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
unsigned int myDebugDrawRendererPort
Definition: debugDrawRendererPortManager.h:50

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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