10 #if !defined(Q_MOC_RUN)
44 void setCharacterType(
const std::string& s);
45 const std::string& characterType()
const;
47 void setCharacterAppearance(
const std::string& s);
48 const std::string& characterAppearance()
const;
50 void setCharacterHandItem(
const std::string& s);
51 const std::string& characterHandItem()
const;
53 void setCharacterHead(
const std::string& s);
54 const std::string& characterHead()
const;
56 void setCharacterAnimation(
const std::string& s);
57 const std::string& characterAnimation()
const;
61 void setUseRandomAppearanceUponCreation(
bool b);
62 bool useRandomAppearanceUponCreation()
const;
66 void setUseRandomHandItemUponCreation(
bool b);
67 bool useRandomHandItemUponCreation()
const;
71 void setUseRandomHeadUponCreation(
bool b);
72 bool useRandomHeadUponCreation()
const;
76 void setDiGuyEnabled(
bool b);
77 bool diGuyEnabled()
const;
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
std::vector< AlternateNamesPair > AlternateNamesList
Definition: diGuyCharacterData.h:26
ReaderWriter object that maintains a list of reader-writer variable bindings.
Definition: rwVariableBindings.h:27
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32