20 class DtSimCommandObjectWrapper;
21 class DtCommandAssignmentWidget;
57 virtual void on_triggered();
61 virtual void dialogDestroyed();
88 virtual void on_triggered();
92 virtual void dialogDestroyed();
119 virtual void on_triggered();
123 virtual void dialogDestroyed();
144 const std::string& menuItemIdName,
const QString& menuText,
145 const std::string& iconFilename,
const std::string& switchTypes);
154 virtual void on_triggered();
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Action associated with the create -> Remove Dynamic Terrain Damage menu entry This really doesn't belo...
Definition: dynamicTerrainActions.h:42
QAction * myAction
Definition: dynamicTerrainActions.h:159
DtCommandAssignmentWidget * myDialog
Definition: dynamicTerrainActions.h:66
DtCommandAssignmentWidget * myDialog
Definition: dynamicTerrainActions.h:128
makVrv::DtDe & myDe
Definition: dynamicTerrainActions.h:64
makVrv::DtDe & myDe
Definition: dynamicTerrainActions.h:126
Definition: simCommandObjectWrapper.h:44
Action associated with the create -> Switch Dynamic Terrain menu entry This really doesn't belong on t...
Definition: dynamicTerrainActions.h:134
makVrv::DtDe & myDe
Definition: dynamicTerrainActions.h:158
std::string myIconFilename
Definition: dynamicTerrainActions.h:161
makVrv::DtDe & myDe
Definition: dynamicTerrainActions.h:95
Action associated with the create -> Reset Dynamic Terrain Changes menu entry This really doesn't belo...
Definition: dynamicTerrainActions.h:104
DtCommandAssignmentWidget * myDialog
Definition: dynamicTerrainActions.h:97
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
QAction * myAction
Definition: dynamicTerrainActions.h:96
std::string mySwitchTypes
Definition: dynamicTerrainActions.h:162
QString myMenuText
Definition: dynamicTerrainActions.h:160
QAction * myAction
Definition: dynamicTerrainActions.h:127
Action associated with the create -> Add Dynamic Terrain Changes menu entry This really doesn't belong...
Definition: dynamicTerrainActions.h:73
QAction * myAction
Definition: dynamicTerrainActions.h:65