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ellipsoidTerrainImplementation.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
16 
17 class DtCoordinateSystem;
18 namespace makArchives
19 {
20  class DtGenericTerrainRecord;
21 }
22 
28 {
29 public:
32 
33  static DtTerrainImplementation* create(DtConsoleCommandManager* cmdMgr);
34 
35  virtual bool loadTerrain(
37 
38  virtual const Coordinate_System* coordinateSystem() const;
39 
42  virtual bool chordIntersect(DtTerrainIntersectStatus& status,
43  const DtChord& chord,
45  const DtTerrainIntersectOptions& options) const;
46 
50  const DtChord& chord,
52  const DtTerrainIntersectOptions& options) const;
53 
54  virtual const DtTerrainCapabilities* terrainCapabilities() const;
55 
57 
59 
60 protected:
61  void fillHitRecord(DtVrfChordIntersectionRecord& rec, const DtChord& chord, const DtPoint& chordNormal,
62  double intersectTime, DtIntersectionRecord::DtIntersectionType irtFlag) const;
63 
64  bool chordEllipsoidIntersect(const DtChord& chord, DtVrfChordIntersectionRecord& hit1,
66 
67 protected:
70 };
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
This is the abstract base class for all terrain implementations.
Definition: terrainImplementation.h:162
DtVrfChordIntersectionRecord represents a list of DtChordIntersectRecords.
Definition: vrfChordIntersectRecordList.h:31
DtGenericTerrainRecords allow the VR-Forces terrainInterface library to instantiate and configure the...
Definition: DtGenericTerrainRecord.h:34
virtual void processTrianglesInArea(DtTriangleOutputInterface &, const DtTerrainProcessPolygonsBox &) const =0
virtual bool chordIntersect(DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectionRecord &record, const DtTerrainIntersectOptions &options) const =0
Returns topmost intersection of chord with terrain in record.
This is a class which maintains a list of string command names and the callback functions that are to...
Definition: consoleCommandManager.h:48
virtual bool allIntersectsAlongChord(DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectRecordList &intList, const DtTerrainIntersectOptions &options) const =0
Returns all intersections of chord with terrain.
DtTerrainIntersectOptions Passed to terrain intersect functions to modify how intersect acts...
Definition: terrainIntersectOptions.h:15
Definition: coordSystem.h:54
virtual bool loadTerrain(const makArchives::DtGenericTerrainRecord &rec)=0
Loads a terrain given the terrain record.
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
Coordinate_System * myCoordinateSystem
Definition: ellipsoidTerrainImplementation.h:68
DtTerrainCapabilities myCapabilities
Definition: ellipsoidTerrainImplementation.h:69
This class holds parameters which define the capabilities of the current terrain. ...
Definition: terrainCapabilities.h:25
This terrain implementation is an algorithmic representation of the world as a bald ellipsoid defined...
Definition: ellipsoidTerrainImplementation.h:26
virtual DtTerrainInformation * terrainInformation()
Return the terrain information pointer of the terrain implementation (null if none exist) this is a d...
Definition: terrainImplementation.h:294
Definition: vrfChordIntersectionRecord.h:19
virtual const Coordinate_System * coordinateSystem() const =0
Interface for getting terrain triangle data out of DtTerrainInterface::trianglesInArea.
Definition: terrainProcessPolygonsBox.h:113
TODO Put this in the makTerrainLib.
Definition: terrainInformation.h:17
Definition: point.h:34
DtTerrainIntersectStatus Contains information about result of terrain intersection.
Definition: terrainIntersectStatus.h:16
virtual const DtTerrainCapabilities * terrainCapabilities() const =0
DtIntersectionType
Definition: intersectionRecord.h:41
Represents an area query which can be used to extract triangles from DtTerrainInterface.
Definition: terrainProcessPolygonsBox.h:39

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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