VR-Forces 4.8 Class Documentation
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9 - Simulation Object Behavior Subsystems

The simulation object models available in VR-Forces (ground vehicles, humans, units, and so on) are composed of subsystems of components.

These systems are reusable collections of sensors, controllers, and actuators that make up some aspect of a simulation object, such as its ability to move or a particular weapon system.

The links below give a more detailed description of some representative systems available in VR-Forces.

Damage

Movement

Sensors

Weapons

Other

Example of Connected Subsystems

9.19 - Subsystem Connection Diagrams

Note
The above list is not comprehensive. Many other types of systems are available in VR-Forces. You can view the default system definition files included with VR-Forces in data<model_set>, or you can see them used in context in the Simulation Object Editor or OPD Editor applications.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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