13 #include "vlpi/netStructs.h"
59 virtual const bool autoSelectWeapon()
const;
60 virtual void setAutoSelectWeapon(
const bool autoSelect);
65 virtual const DtString weaponToFire()
const;
66 virtual void setWeaponToFire(
const DtString weaponToFire);
71 virtual const DtUUID& target()
const;
75 virtual void setTarget(
const DtUUID& target);
81 virtual const int maxRoundsToFire()
const;
82 virtual void setMaxRoundsToFire(
const int maxRounds);
90 virtual bool setFromNet(
const char* contentBuffer,
91 unsigned contentSize);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
DtRwInt myMaxRoundsToFire
Definition: fireAtTargetTask.h:103
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
virtual DtSimTask * clone(const DtString &name, DtReaderWriterRegistry *parentRegistry=0) const =0
Make a copy of this task.
Description: Readable, Writable uuid string.
Definition: rwUUID.h:419
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Sets mySubtask member from the incoming contentBuffer (cast to type DtNetSimTask).
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual bool setToNet()
Calls netRep() to create the network buffer.
Define constants for types of tasks, sets, admin messages, reports, and sim commands (all sent via ra...
#define DT_DLL_vrftasks
This file is used to determine how to build.
Definition: vrftasksDefines.h:26
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
Task for firing at a target.
Definition: fireAtTargetTask.h:25
DtSimTask is an abstract base class from which real tasks can derive.
Definition: simTask.h:33
DtRwUUID myTarget
Definition: fireAtTargetTask.h:102
virtual DtString stringRep() const =0
Returns a human-readable string representation of the task.
const DtSimTask & operator=(const DtSimTask &orig)
assignment operator; same as copy constructor
DtRwBoolean myAutoSelectWeapon
Definition: fireAtTargetTask.h:100
DtRwString myWeaponToFire
Definition: fireAtTargetTask.h:101
virtual const DtSimTaskMessageType & type() const =0
What kind of task am I? Returns a string indicating the kind of task (for example, “move-to”, “follow-entity”).
virtual int netRepSize() const
Returns the size in bytes of the network representation of the class.