13 #include <vlutil/vlNetTypes.h>
52 parentRegistry = 0)
const;
59 virtual void setTarget(
const DtUUID &);
63 virtual const DtUUID & target()
const;
70 virtual bool setFromNet(
const char* contentBuffer,
71 unsigned contentSize);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
DtRwUUID myTarget
Definition: fireForEffectOnTargetTask.h:80
Definition: readerWriterRegistry.h:39
virtual DtSimTask * clone(const DtString &name, DtReaderWriterRegistry *parentRegistry=0) const =0
Make a copy of this task.
Description: Readable, Writable uuid string.
Definition: rwUUID.h:419
virtual bool setToNet()
Fills in the network buffer (created by base class simTask) with the task contents.
const DtFireForEffectTask & operator=(const DtFireForEffectTask &orig)
assignment operator
#define DT_DLL_vrftasks
This file is used to determine how to build.
Definition: vrftasksDefines.h:26
DtSimTask is an abstract base class from which real tasks can derive.
Definition: simTask.h:33
DtFireForEffectOnTargetTask represents an artillery task to fire for effect on the specified entity...
Definition: fireForEffectOnTargetTask.h:22
virtual DtString stringRep() const =0
Returns a human-readable string representation of the task.
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Fills in the task from the network buffer.
virtual const DtSimTaskMessageType & type() const =0
What kind of task am I? Returns a string indicating the kind of task (for example, “move-to”, “follow-entity”).
DtFireForEffectTask is an abstract base class which used to create fire for effect tasks that differ ...
Definition: fireForEffectTask.h:51
virtual int netRepSize() const
Returns the size of the full network representation padded to an 8-byte boundary. ...