12 #include <vlpi/netStructs.h>
13 #include <vlutil/vlUtil.h>
14 #include <vlutil/vlInetAddr.h>
27 #define DtKeyFromKindDomain(kind, domain) ((kind << 8) | (0x00FF & domain))
69 virtual int type()
const;
74 virtual DtTime exerciseStartTime()
const;
75 virtual void setExerciseStartTime(
DtTime time);
79 virtual DtTime simTime()
const;
80 virtual void setSimTime(
DtTime time);
83 virtual DtTime simStartSimTime()
const;
84 virtual void setSimStartSimTime(
DtTime time);
88 virtual void setRunDurationTime(
double);
89 virtual double runDurationTime()
const;
93 virtual double timeMultiplier()
const;
94 virtual void setTimeMultiplier(
double timeMultiplier);
98 virtual int controlState()
const;
99 virtual void setControlState(
int state);
101 virtual DtInetAddr ipAddress()
const;
102 virtual void setIpAddress(DtInetAddr ipAddr);
104 virtual unsigned int port()
const;
105 virtual void setPort(
unsigned int port);
107 virtual int appIdRangeMax()
const;
108 virtual void setAppIdRangeMax(
int);
110 virtual bool isFinalStatusMsg()
const;
111 virtual void setIsFinalStatusMsg(
bool finalMsg);
116 virtual void addLocalObject(
int kind,
int domain);
117 virtual void removeLocalObject(
int kind,
int domain);
118 virtual int totalLocalObjects()
const;
121 return myObjectCounts;
130 virtual int scenarioRunId()
const;
131 virtual void setScenarioRunId(
int);
133 virtual bool isCurrentParameterDb()
const;
134 virtual void setIsCurrentParameterDb(
bool isCurrentParameterDb);
136 virtual bool isResourceMonitorEnabled()
const;
137 virtual void setIsResourceMonitorEnabled(
bool isCurrentParameterDb);
142 virtual bool isLoaded()
const;
143 virtual void setIsLoaded(
const bool loaded);
148 virtual unsigned int simEngineId()
const;
149 virtual void setSimEngineId(
unsigned int id);
154 virtual void setLoadingScenario(
bool);
155 virtual bool loadingScenario()
const;
160 virtual void setSavingScenario(
bool);
161 virtual bool savingScenario()
const;
166 virtual void setReinitializingScenario(
bool);
167 virtual bool reinitializingScenario()
const;
172 virtual void setImportingScenario(
bool);
173 virtual bool importingScenario()
const;
178 virtual void setHostingDynamicTerrainServer(
bool);
179 virtual bool hostingDynamicTerrainServer()
const;
184 virtual void setCreatingSimulationObjectGroup(
bool);
185 virtual bool creatingSimulationObjectGroup()
const;
190 virtual void setClosingScenario(
bool);
191 virtual bool closingScenario()
const;
196 virtual void setRollingBackScenario(
bool);
197 virtual bool rollingBackScenario()
const;
202 virtual void setLoadedNewScenario(
bool);
203 virtual bool loadedNewScenario()
const;
207 virtual bool setFromNet(
const char* contentBuffer,
208 unsigned contentSize);
217 virtual bool canSimulate()
const;
218 virtual void setCanSimulate(
const bool frontEnd);
222 return (myVersion < 10);
225 virtual void setIsTimeManaged(
bool yesNo);
226 virtual bool isTimeManaged()
const;
231 virtual DtU32 scenarioCapabilities()
const;
232 virtual void setScenarioCapabilities(DtU32 v);
233 virtual void setScenarioCapability(DtU32 v,
bool b);
239 virtual DtString applicationType()
const;
240 virtual void setApplicationType(
const DtString& type);
247 return myScenarioName;
252 return myTerrainName;
257 return myGuiTerrainName;
Definition: ifStatus.h:51
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Definition: simInterfaceContent.h:78
virtual int netRepSize() const
Definition: simInterfaceContent.h:76
const DtU32 DtScenarioCapabilities_All
Definition: ifStatus.h:49
#define DT_DLL_vrfmsgs
This file is used to determine how to build.
Definition: vrfmsgsDefines.h:28
DT_DLL_vrfmsgs void setCapability(DtU32 &capabilitiesBitfield, DtScenarioCapabilities bitNumber, bool value)
bool myIsCurrentParameterDb
Definition: ifStatus.h:272
const int DtIfStatusVersion
Definition: ifStatus.h:18
virtual int type() const =0
DtU16 myControlState
Definition: ifStatus.h:269
DtTime myExerciseStartTime
Definition: ifStatus.h:275
bool oldStyleStatus() const
Definition: ifStatus.h:220
bool myRollingBackScenario
Definition: ifStatus.h:290
bool myLoadingScenario
Definition: ifStatus.h:283
int myAppIdRangeMax
Definition: ifStatus.h:268
DtInetAddr myInetAddr
Definition: ifStatus.h:270
bool myResourceMonitorIsEnabled
Definition: ifStatus.h:273
DtString myGuiTerrainName
Definition: ifStatus.h:306
bool mySavingScenario
Definition: ifStatus.h:284
const ObjectCounts & objectCounts() const
Definition: ifStatus.h:119
DtU32 myScenarioCapabilities
Bitfield indicating at what level this sim engine participates with the scenario. ...
Definition: ifStatus.h:293
bool myHostingDynamicTerrainServer
Definition: ifStatus.h:287
DtScenarioCapabilities
ScenarioCapabilities are a way of expressing the functionality of a VRF Sim based application with re...
Definition: ifStatus.h:34
virtual void printDataToString(DtString &str)
True if this application can be commanded to create new objects to simulate.
Definition: ifStatus.h:39
const DtString & guiTerrainName() const
Definition: ifStatus.h:255
DtU32 myVersion
New versions of status message have a version.
Definition: ifStatus.h:266
bool myClosingScenario
Definition: ifStatus.h:289
DtString myApplicationType
String indicating what application this sim engine is, for example "VR-Forces Sim" or "VR-Engage Sim"...
Definition: ifStatus.h:295
DT_DLL_vrfmsgs bool hasCapability(const DtU32 &capabilitiesBitfield, DtScenarioCapabilities bitNumber)
const DtSimInterfaceContent & operator=(const DtSimInterfaceContent &orig)
DtU32 myPort
Definition: ifStatus.h:267
True if this application supports being the simulator of the terrain and environment server objects f...
Definition: ifStatus.h:41
DtTime myRunDurationTime
Definition: ifStatus.h:301
DtU32 mySimEngineId
Definition: ifStatus.h:280
Set this flag to have the simulation model sets used by this back-end to publish the SMS in the back-...
Definition: ifStatus.h:43
DtTime mySimTime
Definition: ifStatus.h:276
DtTime mySimStartSimTime
Definition: ifStatus.h:277
bool myImportingScenario
Definition: ifStatus.h:286
std::map< DtU16, int > ObjectCounts
Definition: ifStatus.h:54
ObjectCounts myObjectCounts
This map contains the count of kind/domain of objects available.
Definition: ifStatus.h:299
virtual bool setToNet()
Definition: simInterfaceContent.h:83
Indicates whether or not the simulation time provided by this is in line with the scenario's simulati...
Definition: ifStatus.h:37
Definition: simInterfaceContent.h:45
bool myIsLoaded
Definition: ifStatus.h:274
virtual DtSimInterfaceContent * clone() const =0
bool myIsFinalStatusMsg
Definition: ifStatus.h:271
const DtString & scenarioName() const
Deprecated – used for backwards compatibility.
Definition: ifStatus.h:245
bool myIsTimeManaged
Definition: ifStatus.h:282
const DtString & terrainName() const
Definition: ifStatus.h:250
bool myCreatingSimulationObjectGroup
Definition: ifStatus.h:288
double myTimeMultiplier
Definition: ifStatus.h:278
DtString myScenarioName
Deprecated – used for backwards compatability. Now part of DtIfScenarioStatus message.
Definition: ifStatus.h:304
DtString myTerrainName
Definition: ifStatus.h:305
bool myReinitializingScenario
Definition: ifStatus.h:285
bool myLoadedNewScenario
Definition: ifStatus.h:279
DtU32 myScenarioRunId
Definition: ifStatus.h:291
bool myCanSimulate
Definition: ifStatus.h:281