15 #include <vlutil/vlPerformanceStats.h>
16 #include <tbb/spin_mutex.h>
41 virtual void resetStatistics();
43 virtual void printStatistics();
47 virtual void printStatistic(
int statId);
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
This is the abstract base class for all terrain implementations.
Definition: terrainImplementation.h:162
DtVrfChordIntersectionRecord represents a list of DtChordIntersectRecords.
Definition: vrfChordIntersectRecordList.h:31
virtual bool allIntersectsAlongChord(DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectRecordList &intList, const DtTerrainIntersectOptions &options) const
Returns all intersections of chord with terrain.
This class is the base class for creating a "pass-though" layer in the terrain interface.
Definition: terrainPassThroughLayer.h:22
Definition: terrainPassThroughLayer.h:86
std::map< unsigned int, unsigned int > myDataAvailableIntersectCount
Definition: intersectTimerPassThroughLayer.h:54
DtPerformanceStats myDataUnavailableIntersectionStats
Definition: intersectTimerPassThroughLayer.h:53
This is a class which maintains a list of string command names and the callback functions that are to...
Definition: consoleCommandManager.h:48
DtPerformanceStats myDataAvailableIntersectionStats
Definition: intersectTimerPassThroughLayer.h:52
DtTerrainIntersectOptions Passed to terrain intersect functions to modify how intersect acts...
Definition: terrainIntersectOptions.h:15
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
A utility class for use with DtConsoleCommandManager.
Definition: consoleCommandManager.h:157
system includes
Definition: consoleCommandManager.h:27
tbb::spin_mutex myMutex
Definition: intersectTimerPassThroughLayer.h:51
Definition: vrfChordIntersectionRecord.h:19
std::map< unsigned int, unsigned int > myDataUnavailableIntersectCount
Definition: intersectTimerPassThroughLayer.h:55
DtConsoleCommandOwner * myCommandOwner
Definition: intersectTimerPassThroughLayer.h:49
This is a DtTerrainPassThroughLayer which times the intersection functions and provides average inter...
Definition: intersectTimerPassThroughLayer.h:22
virtual bool chordIntersect(DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectionRecord &record, const DtTerrainIntersectOptions &options) const
Returns topmost intersection of chord with terrain in record.
DtTerrainIntersectStatus Contains information about result of terrain intersection.
Definition: terrainIntersectStatus.h:16