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markerVisualizer.h
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1 /*********************************************************************
2 ** Copyright (c) 2015 MaK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************/
5 
8 #pragma once
9 
10 #include <vrvUtil/signalslib.h>
12 
13 #include <vrvCore/DtUniqueID.h>
15 
16 #include <matrix/vlVector.h>
17 
18 namespace makVrv
19 {
20  class DtDe;
21  class DtSceneObjectAgent;
22  class DtExtrudedEllipseModelAgent;
23  class DtProjectedWidgetModelAgent;
24  class DtAttachableUpdaterAgent;
25  class DtWidgetAgent;
26  class DtWidgetLabelAgent;
27 }
28 
29 struct MarkerColor
30 {
31  float myRed;
32  float myGreen;
33  float myBlue;
34  float myAlpha;
35 };
36 
38 {
39 public:
40 
42  DtMarkerVisualizer(makVrv::DtDe& de, double markerSize, MarkerColor color);
43 
45  virtual ~DtMarkerVisualizer();
46 
47  virtual void setAttachedTo(makVrv::DtElementID);
48  virtual void setOffset(const DtVector&);
49  virtual void setText(const std::string&);
50  virtual void setLabelVisible(bool);
51  virtual void setVisible(bool);
52  virtual void setColor(MarkerColor color);
53  virtual void set2DMode(bool is2D);
54 
55 protected:
58  makVrv::DtSceneObjectAgent* mySceneObjectAgent;
59  makVrv::DtProjectedWidgetModelAgent* myModelAgent;
60  makVrv::DtAttachableUpdaterAgent* myUpdater;
61  makVrv::DtExtrudedEllipseModelAgent* my3DMarker;
62  makVrv::DtWidgetAgent* my2DMarker;
63  makVrv::DtWidgetLabelAgent* myTextWidgetAgent;
64 
65  std::string myMarkerModel;
66 
68  double myMarkerSize;
69  bool myVisible;
71  bool myIs2DMode;
72 };
makVrv::DtDe & myDe
Definition: markerVisualizer.h:56
makVrv::DtProjectedWidgetModelAgent * myModelAgent
Definition: markerVisualizer.h:59
Definition: markerVisualizer.h:37
Definition: markerVisualizer.h:29
float myGreen
Definition: markerVisualizer.h:32
bool myVisible
Definition: markerVisualizer.h:69
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
bool myTextLabelVisible
Definition: markerVisualizer.h:70
bool myIs2DMode
Definition: markerVisualizer.h:71
std::string myMarkerModel
Definition: markerVisualizer.h:65
Contains makVrv:DtEntityStateListener class.
makVrv::DtWidgetAgent * my2DMarker
Definition: markerVisualizer.h:62
double myMarkerSize
Definition: markerVisualizer.h:68
makVrv::DtAttachableUpdaterAgent * myUpdater
Definition: markerVisualizer.h:60
float myAlpha
Definition: markerVisualizer.h:34
float myBlue
Definition: markerVisualizer.h:33
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
makVrv::DtExtrudedEllipseModelAgent * my3DMarker
Definition: markerVisualizer.h:61
MarkerColor myMarkerColor
Definition: markerVisualizer.h:67
float myRed
Definition: markerVisualizer.h:31
Contains makVrv::DtUniqueID type.
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: markerVisualizer.h:58
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
makVrv::DtWidgetLabelAgent * myTextWidgetAgent
Definition: markerVisualizer.h:63
makVrv::DtUniqueID myUniqueID
Definition: markerVisualizer.h:57
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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