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munitionDispersalDeterminant.h
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1 /*******************************************************************************
2 ** Copyright (c) 2019 MaK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 #pragma once
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14 
15 class DtPhysicalWorld;
16 
21 {
22 public:
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27 
28  virtual DtMunitionDispersalDeterminant* clone() const = 0;
29 
32  virtual void initializeDispersal(const DtPhysicalWorld* physicalWorld,
33  const DtVector& detonationLocation, DtSharedVrfObjectReference shooter);
34 
38  virtual void nextDetonationResult(DtVector& hitLocation,
39  DtSharedVrfObjectReference& hitEntity) const = 0;
40 
41 protected:
42 
46 
47 };
48 
DtMunitionDispersalDeterminant calculates where individual detonations in a burst of fire or cluster ...
Definition: munitionDispersalDeterminant.h:20
DtSharedVrfObjectReference myShooter
Definition: munitionDispersalDeterminant.h:45
DtVector myDetonationLocation
Definition: munitionDispersalDeterminant.h:44
DtSharedVrfObjectReference class will allocate an empty DtVrfObjectReference if one is not assigned s...
Definition: vrfObjectReference.h:102
The DtPhysicalWorld is the primary interface to and manager of all of the "physical" aspects of the s...
Definition: physicalWorld.h:87
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtBaseMunitionDispersalDeterminant * clone() const =0
DtBaseMunitionDispersalDeterminant is a base class for classes that calculate where individual detona...
Definition: baseMunitionDispersalDeterminant.h:21
const DtPhysicalWorld * myPhysicalWorld
Definition: munitionDispersalDeterminant.h:43

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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