53 virtual void setDIGuyAnimation(
const DtString & animation);
54 virtual const DtString & dIGuyAnimation()
const;
59 virtual void setDIGuyUsingAnimationOffset(
bool usingOffset);
60 virtual bool dIGuyUsingAnimationOffset()
const;
66 virtual const DtVector& dIGuyAnimationOffset()
const;
71 virtual void setDIGuyAppearance(
const DtString & app);
72 virtual const DtString& dIGuyAppearance()
const;
77 virtual void setDIGuyBodyWeight(
double);
78 virtual double dIGuyBodyWeight()
const;
83 virtual void setDIGuyHandItem(
const DtString & app);
84 virtual const DtString& dIGuyHandItem()
const;
89 virtual void setDIGuyHead(
const DtString & app);
90 virtual const DtString& dIGuyHead()
const;
bool operator==(const DtReaderWriter &) const
Equivalence operator.
virtual const char * readerWriterType() const
Used to supply a string type that this reader writer type is.
DtRwString myCharacterHead
Definition: rwDIGuyCharacterState.h:102
Definition: symbolString.h:20
DtRwReal myBodyWeight
Definition: rwDIGuyCharacterState.h:106
DtRwBoolean myUsingAnimationOffset
Definition: rwDIGuyCharacterState.h:104
Definition: readerWriter.h:85
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
DtRwString myCurrentAnimation
Definition: rwDIGuyCharacterState.h:103
DtRwVector myCurrentAnimationOffset
Definition: rwDIGuyCharacterState.h:105
Definition: rwVector.h:23
DtRwString myCharacterAppearance
Definition: rwDIGuyCharacterState.h:100
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
const DtReaderWriter & operator=(const DtReaderWriter &orig)
assignment operator
The DtRwDIGuyCharacterState class is a readable/writable class that can store itself and read itself ...
Definition: rwDIGuyCharacterState.h:30
DtRwString myCharacterHandItem
Definition: rwDIGuyCharacterState.h:101
voidpf uLong offset
Definition: ioapi.h:42