14 #include <vlutil/vlString.h>
45 virtual bool readScenarioExtrasFile(
const DtFilename&
filename);
46 virtual bool readScenarioExtrasFile(
const std::string& str);
48 virtual bool readScenarioExtrasFileFromZipFile(
const DtFilename& scenarioZipFile,
const DtString& filename);
49 virtual void writeScenarioExtrasFile(
const DtString& filename);
50 virtual void writeScenarioExtrasFile(std::string& str);
60 virtual bool processScenarioExtras(DtlInputStream*);
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102