11 #if !defined(Q_MOC_RUN)
39 class DtVrfGuiForceManager;
56 virtual bool saveSimulationModelSet(
const DtFilename&,
bool signalSave =
true);
57 virtual bool isModified()
const;
58 virtual bool saveIfChanged();
67 virtual void addNewDataFile(
const std::string&);
83 return myLauncherFileCommChannel;
96 virtual void processRevertExisting(
const QString&);
98 virtual void promoteSelectedEntity();
99 virtual void promoteSelectedSystem();
103 virtual void addNewMunitionEntry();
106 virtual DtString addNewAmmunitionEntry(
bool andSelect =
false);
108 virtual void processFileAddDataFile();
109 virtual void processAssignTagsBasedOnVisuals();
110 virtual void processFileOpenEntityEditorFile();
111 virtual void processFileSaveEntityEditorFile(
bool signalSave =
true);
112 virtual void processDeleteExisting();
113 virtual void processCreateNewEntity(
int onlyForKind = -1);
114 virtual void processCreateNewSimulationObjectGroup();
115 virtual void processCreateNewRandomizedObject();
116 virtual void procesMakeSelectedTemplate();
117 virtual void processCreateSystemFromExisting();
118 virtual void processCreateSystemFromTemplate();
119 virtual void processCreateFromExisting();
120 virtual void processPromoteExisting();
121 virtual void processEditIncludeFiles();
122 virtual void processEditSimulationObjectGroupConnection();
123 virtual void processEditBallisticMissileMovementFiles();
124 virtual void processEditPrecisionMovementFiles();
125 virtual void processEditCategories();
126 virtual void processEditSystemCategories();
127 virtual void processEditDeployableCountries();
128 virtual void processEditOverlayLayers();
129 virtual void processEditUpgradeOldSMS();
130 virtual void processFileApplyPlatformFileUpdates();
131 virtual void processRevertCategories();
132 virtual void processRevertSystemCategories();
133 virtual void processRevertDeployedCountries();
134 virtual void processRevertOverlayLayers();
135 virtual void processFileNewSimulationModelSet();
136 virtual void processLoadSmsFile(
const QString& file);
137 virtual void processEditForces();
138 virtual void processEditSystemFiles();
139 virtual void processEditRollUpRules();
140 virtual void processEditAssemblyItems();
141 virtual void processEditActivities();
142 virtual void processEditAssemblies();
143 virtual void processComputeBVAndSP();
144 virtual void processEnableEditing();
145 virtual void processSMSProperties();
150 virtual void opdEditorMessage();
152 virtual void commFileMessagesReceived(
const QStringList&);
165 virtual QString parseCommandLine(
const QString& command, QString& commandLine, QStringList& files)
const;
Creator for the list.
Definition: simulationObjectEditorAppEventController.h:176
Virtual base class.
Definition: DtVirtualBaseClass.h:22
A unicode string.
Definition: DtUnicode.h:33
static const char * DtVisualsChanged
Definition: simulationObjectEditorAppEventController.h:28
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
DT_DLL_simulationObjectEditorimpl QString cleanupFilename(const QString &)
Extends the force manager to add country codes.
Definition: vrfGuiForceManager.h:24
boost::signals2::signal< void(DtModelSetEntry *, const DtEntityType &)> signal_opdEntryAdded
Definition: simulationObjectEditorAppEventController.h:160
makVrf::DtFileCommChannel & launcherFileCommChannel()
Definition: simulationObjectEditorAppEventController.h:81
Definition: objectType.h:27
Description: A model is a set of items that defines a model to create in the back-end from the front-...
Definition: modelSetEntry.h:24
boost::signals2::signal< void()> signal_deployedCountriesReverted
Definition: simulationObjectEditorAppEventController.h:157
static const char * DtVisualsModified
Definition: simulationObjectEditorAppEventController.h:27
boost::signals2::signal< void()> signal_overlayLayersReverted
Definition: simulationObjectEditorAppEventController.h:158
Contains makVrv::DtVirtualBaseClass class.
Definition: simulationModelSetLoader.h:89
makVrv::DtDe & myDe
Definition: simulationObjectEditorAppEventController.h:169
Definition: simulationObjectEditorAppEventController.h:42
boost::signals2::signal< void()> signal_categoriesReverted
Definition: simulationObjectEditorAppEventController.h:156
static const char * DtBoundingVolumeDifferent
Definition: simulationObjectEditorAppEventController.h:29
boost::signals2::signal< void()> signal_preSimulationModelSetSave
Definition: simulationObjectEditorAppEventController.h:155
makVrf::DtFileCommChannel myLauncherFileCommChannel
Definition: simulationObjectEditorAppEventController.h:170
boost::signals2::signal< void(bool)> signal_simulationModelSetSaved
Definition: simulationObjectEditorAppEventController.h:159
bool saving() const
Definition: simulationObjectEditorAppEventController.h:91
A simulation model set contains all the information that can be used to support a scenario either for...
Definition: simulationModelSet.h:31
bool mySaving
Definition: simulationObjectEditorAppEventController.h:168
static const char * DtBoundingSupportPointsDifferent
Definition: simulationObjectEditorAppEventController.h:30
void setSaving(bool b)
Definition: simulationObjectEditorAppEventController.h:86
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
static DtUnicode fromAscii(const std::string &ascii)
Create a unicode string from an ascii string, the string MUST be zero terminated if the length is not...
The DtFileCommChannel class is a simple class that will use two files based on the given output file ...
Definition: fileCommChannel.h:28
makVrv::DtDe & myDe
Definition: simulationObjectEditorAppEventController.h:195
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32