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simulationObjectEditorMunitionHandler.h
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1 /*******************************************************************************
2 ** Copyright (c) 2018 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
11 #include <QtCore/QObject>
12 #include <set>
13 
14 #include <vlutil/vlString.h>
15 #include <vlutil/vlFilename.h>
16 
18 
19 namespace makVrv
20 {
21  class DtDe;
22 }
23 
26 {
27  Q_OBJECT
28 
29 public:
30 
33 
36 
38  virtual void addNewMunitionEntry();
39 
40  virtual DtString addNewAmmunitionEntry(bool andSelect = false);
41 
42 public:
45  static void registerInstance(makVrv::DtDe&, DtSimulationObjectEditorMunitionHandler*);
46 
47 protected:
48  virtual bool nameIsUnique(QString& ammoName) const;
49 
50 protected:
52  std::map<DtSymbolString, DtAmmunitionParamsEntry*> myCurrentAmmunition;
53 };
Virtual base class.
Definition: DtVirtualBaseClass.h:22
makVrv::DtDe & myDe
Definition: simulationObjectEditorMunitionHandler.h:51
Contains makVrv::DtVirtualBaseClass class.
std::map< DtSymbolString, DtAmmunitionParamsEntry * > myCurrentAmmunition
Definition: simulationObjectEditorMunitionHandler.h:52
Definition: simulationObjectEditorMunitionHandler.h:24
DtAmmunitionParamsEntry; descriptor that represents members of a DtAmmunitionParams.
Definition: ammunitionParamsEntry.h:20
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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