14 #include <vlutil/vlString.h>
39 virtual void setIsHighFidelityTerrain(
bool b);
40 virtual bool isHighFidelityTerrain()
const;
46 virtual bool supportsTerrainPreload()
const;
47 virtual void setSupportsTerrainPreload(
bool value);
54 virtual bool hasNonPolygonalWaterRegions()
const;
55 virtual void setHasNonPolygonalWaterRegions(
bool value);
64 virtual void clearCapability(
const DtString& key);
66 virtual const std::map<DtString, DtString>& capabilityMap()
const;
bool mySupportsTerrainPreload
Definition: terrainCapabilities.h:68
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
This class holds parameters which define the capabilities of the current terrain. ...
Definition: terrainCapabilities.h:25
std::map< DtString, DtString > myCapabilitiesMap
Definition: terrainCapabilities.h:71
bool myHasNonPolygonalWaterRegions
Definition: terrainCapabilities.h:69
bool myIsHighFidelityTerrain
Definition: terrainCapabilities.h:70