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terrainPagingShape.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
16 
20 {
21 public:
23  DtTerrainPagingShape(const DtLocalVertexList& vertexList);
24  virtual ~DtTerrainPagingShape();
27 
28  virtual int type() const;
29  virtual DtTerrainPagingShape* clone() const;
30 
31  virtual void setShape(const DtLocalVertexList& vertexList);
32  virtual const DtLocalVertexList& shape() const;
33 
34 protected:
36 };
A terrain paging geometry which defines the paging area to be along a given shape.
Definition: terrainPagingShape.h:19
virtual DtTerrainPagingGeometry * clone() const =0
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
DtTerrainPagingGeometry & operator=(const DtTerrainPagingGeometry &orig)
virtual int type() const =0
Abstract base class for defining geometric areas for paging of terrain.
Definition: terrainPagingGeometry.h:22
DtLocalVertexList myShape
Definition: terrainPagingShape.h:35
class DtLocalVertexList:
Definition: localVertexList.h:20

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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