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uiAvailableAmmunition.h
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1 /*********************************************************************
2 ** Copyright (c) 2018 MaK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************/
5 
6 #pragma once
7 
10 
11 class QTableWidget;
12 class QGridLayout;
13 class QLabel;
14 class QLineEdit;
15 class QCheckBox;
16 class QPushButton;
17 class QHBoxLayout;
18 class QIntValidator;
19 class QVBoxLayout;
20 class QListWidget;
21 class DtRwEntityTypeList;
24 class QTreeWidget;
25 
26 namespace makVrf
27 {
28  class DtEntityMapperKey;
29 }
30 
32 {
33  Q_OBJECT
34 
35 public:
36 
39 
41  virtual ~DtUiAvailableAmmunition();
42 
44 
45  virtual bool hasAmmunition(const DtObjectType&) const;
46 
47 protected:
48  virtual void setFromParameters(const std::vector<DtReaderWriter*>& parentRw);
49  virtual void setFromParameters(const std::vector<DtComponentSystemDefinition*>& parentRw);
50  virtual void createControls(QWidget* parent);
51  virtual void createAmmunitionCanvas();
52 
53  virtual void addEntriesToList(const DtRwEntityTypeList&, QListWidget*);
54  virtual void processUiEvent(const DtUiElementEvent& evt);
55  virtual void addNewAmmunition(const DtString& ammo);
56  virtual DtAmmunitionListEntry* currentlySelectedEntry() const;
57  virtual void addNewAmmunitionEntryToTable(DtAmmunitionListEntry*);
58  virtual void cellEntered(QObject* e);
59  virtual bool eventFilter(QObject*, QEvent*);
60  virtual bool addNonCreatableAmmunition(const DtEntityType& checkType = DtEntityType(), const DtEntityType& initiallySelect = DtEntityType());
61  virtual bool addCreatableAmmunition(const DtEntityType& checkType = DtEntityType(), const DtEntityType& initiallySelect = DtEntityType());
62  virtual void addNewAmmunition(DtAmmunitionParamsEntry* params);
63  virtual void clearAmmunitionTable();
64  virtual void setEnabled(bool b);
65  virtual void addAmmunition(const DtEntityType&);
66  virtual void removeAmmunition(const DtString&);
67  virtual void removeAmmunition(DtAmmunitionListEntry*);
68  virtual void decorateElement();
69 
70  virtual void creatableSelectionChanged(QTreeWidget*, QPushButton*);
71  virtual void removeParameter(DtComponentSystemDefinition* def, const DtString& variableName, bool fromMerged);
72  virtual void addParameter(DtComponentSystemDefinition* def, const DtString& displayName, const DtString& variableName, bool fromMerged);
73 
74 protected slots:
75  virtual void ammoSelected();
76  virtual void removeAmmunition();
77  virtual void defaultValueChanged();
78  virtual void editAmmunition();
79  virtual void addAmmunition();
80  virtual void replaceAmmunition();
81 
83  virtual bool addNewAmmunitionEntry();
84  virtual void ammoSelectionChanged();
85  virtual void addNewCreatableFromExisting();
86 
87 public:
90  QHBoxLayout* myButtonLayout;
97  QIntValidator* myDefaultValidator;
98 
99 protected:
102 };
bool mySuccessfulAdd
Definition: uiAvailableAmmunition.h:101
bool myHasNoAmmunition
Definition: uiAvailableAmmunition.h:100
DtAmmunitionListEntry; descriptor that represents members of a DtAmmunitionList.
Definition: ammunitionListEntry.h:18
QLabel * myAmmunitionLabel
Definition: uiAvailableAmmunition.h:91
QVBoxLayout * myAmmunitionCanvasLayout
Definition: uiAvailableAmmunition.h:89
QPushButton * myEditAmmunitionButton
Definition: uiAvailableAmmunition.h:96
virtual void createControls(QWidget *parent)
If additional widgets or connections need to be made do it here. The parent is the myWidget member...
virtual void setFromParameters(DtReaderWriter *parentRw)
Calls setFromParameters with std::vector of parameter.
virtual void processUiEvent(const DtUiElementEvent &)
Process ui event. Default does nothing.
Definition: uiElement.h:220
class DtRwEntityTypeList:
Definition: rwEntityTypeList.h:22
boost::function< DtUiElement *(makVrv::DtDe &)> CreatorFunction
Definition: uiElement.h:174
QIntValidator * myDefaultValidator
Definition: uiAvailableAmmunition.h:97
virtual void decorateElement()
Sets element decoration depending on the isModified state of the element.
Definition: objectType.h:27
DtComponentSystemDefinition.
Definition: componentSystemDefinition.h:25
QTableWidget * myAmmunition
Definition: uiAvailableAmmunition.h:92
QPushButton * myReplaceAmmunitionButton
Definition: uiAvailableAmmunition.h:95
Definition: uiAvailableAmmunition.h:31
DtAmmunitionParamsEntry; descriptor that represents members of a DtAmmunitionParams.
Definition: ammunitionParamsEntry.h:20
QPushButton * myRemoveAmmunitionButton
Definition: uiAvailableAmmunition.h:94
virtual void setEnabled(bool)
If this item is not enabled it cannot be modified.
The DtUiElement class is the base for which all UI elements are defined.
Definition: uiElement.h:92
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
QWidget * myAmmunitionCanvas
Definition: uiAvailableAmmunition.h:88
QPushButton * myAddAmmunitionButton
Definition: uiAvailableAmmunition.h:93
QHBoxLayout * myButtonLayout
Definition: uiAvailableAmmunition.h:90
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
Base class of the ui element class chain.
Definition: uiElement.h:169

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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