17 #include <matrix/vlVector.h>
39 virtual QString
tab()
const;
40 virtual QString
affects()
const;
64 virtual const char*
name()
const
66 return "DtAvailablePowers";
DtRangeProbEntry is an abstract class whose deriving classes will have one of the two forms of DtPrbD...
Definition: rangeProbEntry.h:19
!!!!!!!!!!! DtAvailablePowers Returns true if this Entity has available powers for detonation ...
Definition: uiDetonationEntityHealth.h:47
virtual void addHealthChecks()=0
virtual void processUiEvent(const DtUiElementEvent &)
Process ui event. Default does nothing.
Definition: uiElement.h:220
boost::function< DtUiElement *(makVrv::DtDe &)> CreatorFunction
Definition: uiElement.h:174
virtual QString affects() const =0
What this affects (system or entity)
virtual bool passesCheck(const DtObjectType &, QString &error, bool &continueOn) const =0
Implement to see if this system passes the given check.
Definition: objectType.h:27
virtual const char * name() const
Internal name that can be used to map to ui file to disallow inclusion of this rule.
Definition: uiDetonationEntityHealth.h:64
General class that all health checks must subclass from.
Definition: uiHealthCheck.h:17
virtual DtHealthCheck * clone() const =0
Clone this object.
Definition: asyncJobServer.h:39
This UI element will provide basical functionality for allowing an entity to define rules that can de...
Definition: uiEntityHealth.h:36
DtAmmunitionParamsEntry; descriptor that represents members of a DtAmmunitionParams.
Definition: ammunitionParamsEntry.h:20
The DtUiElement class is the base for which all UI elements are defined.
Definition: uiElement.h:92
This UI element will provide basical functionality for allowing a system to define rules that can det...
Definition: uiHealthCheck.h:40
Definition: ammunitionPrioritiesListEntry.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Class that is used to define a health check.
Definition: uiEntityHealth.h:18
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
Base class of the ui element class chain.
Definition: uiElement.h:169
This UI element will inspect the detonation part of the Entity and make sure there is at least one po...
Definition: uiDetonationEntityHealth.h:25
virtual void fix(const DtObjectType &)=0
Implement to fix the issue on the given system.
virtual QString tab() const =0
Which tab to show the warning icon on.