VR-Forces 4.8 Class Documentation
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uiOrientationElement.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
15 
16 class DtRwTaitBryan;
17 
20 
22 {
23 public:
24 
27 
29  virtual ~DtUiOrientationElement();
30 
31  virtual void createControls(QWidget*);
32  virtual void setFromParameters(const std::vector<DtReaderWriter*>& parentRw);
33 
35 
36 protected:
37  virtual void elementChanged();
38  virtual void setOrientation(DtRwTaitBryan* sourceOrient);
39 };
static DtUiElement * CreatorFunction(makVrv::DtDe &)
File: rwTaitBryan.h.
Definition: rwTaitBryan.h:24
virtual void createControls(QWidget *)
If additional widgets or connections need to be made do it here. The parent is the myWidget member...
virtual void elementChanged()
UI Element for specifying a body orientation on an entity.
Definition: uiOrientationElement.h:21
virtual void setFromParameters(const std::vector< DtReaderWriter * > &parentRw)
Allows the editing of a vector element.
Definition: uiVectorElement.h:23
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
Base class of the ui element class chain.
Definition: uiElement.h:169

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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