18 #include <matrix/vlVector.h>
40 virtual const DtString& parameterName()
const;
50 virtual void setPosition(
const DtVector&);
static DtUiElement * CreatorFunction(makVrv::DtDe &)
virtual void processUiEvent(const DtUiElementEvent &)
Process ui event. Default does nothing.
Definition: uiElement.h:220
DtString myParameterName
Definition: uiPositionElement.h:58
virtual void createControls(QWidget *)
If additional widgets or connections need to be made do it here. The parent is the myWidget member...
DtComponentSystemDefinition.
Definition: componentSystemDefinition.h:25
UI Element for specifying a body position on an entity.
Definition: uiPositionElement.h:23
virtual void elementChanged()
std::map< DtString, DtVector > RelativePositions
Definition: uiPositionElement.h:60
virtual void aboutToShow()
Called when about to show as part of a properties dialog. Default is no-op.
virtual void setFromParameters(const std::vector< DtReaderWriter * > &parentRw)
Base class for RW objects that describe a system parameter.
Definition: systemParameterData.h:30
RelativePositions myRelativePositions
Definition: uiPositionElement.h:61
Allows the editing of a vector element.
Definition: uiVectorElement.h:23
DtString myRelativeTo
Definition: uiPositionElement.h:57
The DtUiElement class is the base for which all UI elements are defined.
Definition: uiElement.h:92
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
virtual void sendEvent(const DtUiElementEvent &)
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
bool mySendingEvent
Definition: uiPositionElement.h:63
Base class of the ui element class chain.
Definition: uiElement.h:169
virtual void setFromSystemParameterData(const DtSystemParameterData *data, const DtComponentSystemDefinition *)
Sets data of this UiElement from the specified system parameter data.