29 class DtSimObjectEntry;
61 virtual void updateAvailableArtParts(
const DtUUID&);
69 virtual bool hasArtPartsFor(
const DtUUID&)
const;
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
Virtual base class.
Definition: DtVirtualBaseClass.h:22
double curr
Definition: vrfArtPartRequestor.h:39
DtArtPartCurrMinAndMaxByUuid myArtPartTable
Definition: vrfArtPartRequestor.h:80
The class that is the interface between the GUI and the back-end.
Definition: vrfArtPartRequestor.h:51
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
double max
Definition: vrfArtPartRequestor.h:43
std::map< DtUUID, DtArtPartCurrMinAndMaxMap > DtArtPartCurrMinAndMaxByUuid
Definition: vrfArtPartRequestor.h:48
Contains makVrv::DtVirtualBaseClass class.
double min
Definition: vrfArtPartRequestor.h:42
Contains makVrv::DtSimEntry class.
A DtSimObjectEntry is an entry for a persistent simulation object like an entity. ...
Definition: DtSimObjectEntry.h:25
The base class for all messages to/from a specific DtVrfObject.
Definition: vrfObjectMessage.h:30
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
DtArtParamCurrMinAndMax()
Definition: vrfArtPartRequestor.h:38
std::map< DtArtParamType, DtArtParamCurrMinAndMax > DtArtParamCurrMinAndMaxMap
Definition: vrfArtPartRequestor.h:46
std::map< DtArtPartType, DtArtParamCurrMinAndMaxMap > DtArtPartCurrMinAndMaxMap
Definition: vrfArtPartRequestor.h:47
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Definition: vrfArtPartRequestor.h:36
makVrv::DtDe & myDe
Definition: vrfArtPartRequestor.h:79
boost::signals2::signal< void(const DtUUID &)> signal_artPartsReceived
Definition: vrfArtPartRequestor.h:66