17 #include <matrix/vlVector.h>
24 class DtInteractionFacadeCollection;
36 virtual bool clampAtClosestPolygonOnPlacement()
const;
37 virtual bool canSetActivationTime()
const;
38 virtual bool needsEmbarkOnCheck()
const;
39 virtual bool canEmbark()
const;
50 virtual void initializeEventProcessor();
52 virtual bool canChangePositionOnly()
const;
64 typedef DtVrfObjectManipulationHandlerCreator<DtVrfMunitionDetonationManipulationHandler>
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfMunitionDetonationManipulationHandler.h:34
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
Creation/edit of entity objects.
Definition: vrfMunitionDetonationManipulationHandler.h:27
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Instances of this class are the interface message content used to embark an object on the specified p...
Definition: ifEmbarkObject.h:22
The Master Scenario Settings Dialog.
Definition: vrfPointManipulationHandler.h:26
Definition: vrfObjectFacadeInterface.h:47
DtVrfObjectManipulationHandlerCreator< DtVrfMunitionDetonationManipulationHandler > DtVrfMunitionDetonationManipulationHandlerCreator
Definition: vrfMunitionDetonationManipulationHandler.h:65
HandlerType
Definition: vrfObjectManipulationHandlerBaseClass.h:53
The DtDetonationInteractionData provides the data contents of a DIS DetonationInteraction.
Definition: detonationInteractionData.h:25
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
Contains makVrv::DtUniqueID type.
Definition: vrfObjectManipulationHandlerBaseClass.h:66
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains makVrf::DtDetonationInteractionData class.