17 #include <vlpi/entityType.h>
19 #include <matrix/vlVector.h>
48 virtual void restore();
51 virtual bool canEmbark()
const;
56 virtual bool createVrfObject();
57 virtual void createTerrainProp(
DtVector& geocPosition);
65 virtual void slot_onCancel(
bool escPressed);
67 virtual bool modifyVrfObjects();
69 virtual void initializeEventProcessor();
70 virtual void initializeEdit();
76 typedef DtVrfObjectManipulationHandlerCreator<DtVrfPropManipulationHandler>
Definition: vrfObjectManipulationHandlerBaseClass.h:58
Creation/edit of entity objects.
Definition: vrfEntityManipulationHandler.h:29
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Facade object for a scene prop.
Definition: DtProp.h:37
The abstract Channel Class.
Definition: DtChannel.h:29
Definition: vrfObjectFacadeInterface.h:47
HandlerType
Definition: vrfObjectManipulationHandlerBaseClass.h:53
Definition: propFacade.h:29
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfPropManipulationHandler.h:46
Definition: vrfPropManipulationHandler.h:33
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32
DtVrfObjectManipulationHandlerCreator< DtVrfPropManipulationHandler > DtVrfPropManipulationHandlerCreator
Definition: vrfPropManipulationHandler.h:77