39 static void createObjectsCallback(
void*);
40 virtual void processCreateObjects();
This class is the interface for a scenario description importer/exporter.
Definition: scenarioDescriptionImporterExporter.h:27
Imports TLE (two line elements) to create orbiting objects.
Definition: tleScenarioDescriptionImporterExporter.h:17
virtual bool importIntoSimulation(DtSimManager *)
Imports into the simulation.
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: msdlHierarchyPropertyMappings.h:37
virtual bool importFromSimulation(DtSimManager *, const std::map< std::string, std::string > &exportData, const DtMsdlHierarchyPropertyMappings &)
Imports from the simulation into internal structures.
Definition: vrfTleScenarioDescriptionImporterExporter.h:15
Definition: tleParser.h:12
DtSimManager * mySimManager
Definition: vrfTleScenarioDescriptionImporterExporter.h:46
virtual DtScenarioDescriptionImporterExporter * clone()
Clone to create a new copy of the object. Will be used as a "clean" version for import.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual bool complete() const
Return true if import is complete. Default is true.