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vrfWeatherManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
16 
17 namespace makVrf
18 {
22  {
23 
24  public:
25 
28 
31  virtual void setWeatherCreationCommand(const DtChangeWeatherCommand&);
33  {
34  return myWeatherCommand;
35  }
36 
37  virtual HandlerType type() const { return Weather; };
38 
39  protected:
41  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
42 
43  virtual void postCreateInitialize(DtVrfObjectFacadeInterface*);
44 
45  virtual DtVrfObjectFacadeInterface* createLocalRepresentation( DtVrlinkSimulatedBaseStateView* editStateView,
46  makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView );
47 
48  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView);
49 
50  protected:
52  };
53 
56 
59  {
60 
61  public:
62 
65 
68  virtual void setWeatherCreationCommand(const DtChangeWeatherCommand&);
70  {
71  return myWeatherCommand;
72  }
73 
74  virtual HandlerType type() const { return Weather; };
75 
76  protected:
78  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
79 
80  virtual void postCreateInitialize(DtVrfObjectFacadeInterface*);
81 
82  virtual DtVrfObjectFacadeInterface* createLocalRepresentation( DtVrlinkSimulatedBaseStateView* editStateView,
83  makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView );
84 
85  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView);
86 
87  protected:
89  };
90 
93 
96  {
97 
98  public:
99 
102 
105  virtual void setWeatherCreationCommand(const DtChangeWeatherCommand&);
107  {
108  return myWeatherCommand;
109  }
110 
111  virtual HandlerType type() const { return Weather; };
112 
113  protected:
115  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
116 
117  virtual void postCreateInitialize(DtVrfObjectFacadeInterface*);
118 
119  virtual DtVrfObjectFacadeInterface* createLocalRepresentation( DtVrlinkSimulatedBaseStateView* editStateView,
120  makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView );
121 
122  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView);
123 
124  protected:
126  };
127 
130 }
Definition: vrfObjectManipulationHandlerBaseClass.h:62
The handler for creating and manipulating circles/ellipses.
Definition: vrfCircleManipulationHandler.h:25
const DtChangeWeatherCommand & weatherCommand() const
Definition: vrfWeatherManipulationHandler.h:32
For circle/ellipse....
Definition: vrfWeatherManipulationHandler.h:95
DtChangeWeatherCommand myWeatherCommand
Definition: vrfWeatherManipulationHandler.h:51
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfWeatherManipulationHandler.h:74
The Master Scenario Settings Dialog.
Definition: vrfShapeManipulationHandler.h:27
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfWeatherManipulationHandler.h:111
DtChangeWeatherCommand myWeatherCommand
Definition: vrfWeatherManipulationHandler.h:88
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
const DtChangeWeatherCommand & weatherCommand() const
Definition: vrfWeatherManipulationHandler.h:106
Definition: vrfObjectFacadeInterface.h:47
For area....
Definition: vrfWeatherManipulationHandler.h:58
HandlerType
Definition: vrfObjectManipulationHandlerBaseClass.h:53
A DtSimCommand subclass which specifies a change to the weather settings for the specified weather ar...
Definition: changeWeatherCommand.h:28
const DtChangeWeatherCommand & weatherCommand() const
Definition: vrfWeatherManipulationHandler.h:69
unsigned long long DtUniqueID
Definition: DtUniqueID.h:22
The handler for creating weather objects.
Definition: vrfWeatherManipulationHandler.h:21
DtVrfObjectManipulationHandlerCreator< DtVrfWeatherCircleManipulationHandler > DtVrfWeatherCircleManipulationHandlerCreator
Definition: vrfWeatherManipulationHandler.h:129
DtVrfObjectManipulationHandlerCreator< DtVrfWeatherBoxManipulationHandler > DtVrfWeatherBoxManipulationHandlerCreator
Definition: vrfWeatherManipulationHandler.h:55
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfWeatherManipulationHandler.h:37
DtChangeWeatherCommand myWeatherCommand
Definition: vrfWeatherManipulationHandler.h:125
DtVrfObjectManipulationHandlerCreator< DtVrfWeatherAreaManipulationHandler > DtVrfWeatherAreaManipulationHandlerCreator
Definition: vrfWeatherManipulationHandler.h:92
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Definition: vrfObjectManipulationHandlerBaseClass.h:813
The handler for creating and manipulating circles/ellipses.
Definition: vrfBoxManipulationHandler.h:30

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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