VR-Forces 4.8 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
vrvDiGuyCharacterData.h
Go to the documentation of this file.
1 /*******************************************************************************
2 ** Copyright (c) 2017 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
14 
15 namespace makVrv
16 {
17  class DtDiGuyScenario;
18 }
19 
24 {
25 public:
26 
28 
29  DtVrvDiGuyCharacterData(const DtString& name);
30 
32 
33  virtual ~DtVrvDiGuyCharacterData();
34 
36 
38  virtual DtDiGuyCharacterData* clone() const;
39 
40 
41  void setDiGuyScenario(makVrv::DtDiGuyScenario *scenario);
42 
44 
45 protected:
46 
49 };
Stores data representing all the possible appearances, animations, hand items, heads, etc.
Definition: diGuyCharacterData.h:57
makVrv::DtDiGuyScenario * myDiGuyScenario
This object must be queried for detailed info about animations.
Definition: vrvDiGuyCharacterData.h:48
virtual DtDiGuyCharacterData * clone() const
Returns a newly created clone of this class.
virtual void readInAnimationDataFromDiGuyScenario()
This is rather slow, because it causes creation of many things inside DI-Guy, so calls should be defe...
#define DT_DLL_vrfDiGuy
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfDiGuyDefines.h:34
Stores data representing all the possible appearances, animations, hand items, heads, etc.
Definition: vrvDiGuyCharacterData.h:23
DtDiGuyCharacterData & operator=(const DtDiGuyCharacterData &orig)
Owns a DiGuy scenario for the application.
Definition: DtDiGuyScenario.h:73

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (www.mak.com)