VR-Forces 4.8 Class Documentation
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include
vrfGuiCore
weaponListRequestor.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2012 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include <
vrvUtil/signalslib.h
>
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#include <
vrfGuiCore/vrfGuiCore.h
>
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#include <
vrftasks/weaponListResponseAdmin.h
>
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#include <
vrfutil/rwUUID.h
>
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#include <
vrvUtil/DtVirtualBaseClass.h
>
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#include <
vrvCore/DtSimEntry.h
>
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#include <vector>
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namespace
makVrv
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{
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class
DtDe;
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class
DtSimObjectEntry;
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}
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class
DtVrfObjectMessage
;
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namespace
makVrf
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{
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class
DT_DLL_VRFGUICORE
DtWeaponListRequestor
:
public
makVrv::DtVirtualBaseClass
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{
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public
:
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DtWeaponListRequestor
(
makVrv::DtDe
&);
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virtual
~
DtWeaponListRequestor
();
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static
DtWeaponListRequestor
& instance(
makVrv::DtDe
& de);
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virtual
DtWeaponList
weaponSystemsForEntity(
const
DtUUID
&)
const
;
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virtual
bool
hasWeaponSystemsForEntity(
const
DtUUID
&)
const
;
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virtual
void
weaponSystems(std::vector<DtUUID> entities,
DtWeaponList
& weaponSystems);
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virtual
void
updateWeaponSystems(
const
DtUUID
&,
bool
getResources=
false
);
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virtual
void
clearEntityEntry(
const
DtUUID
&);
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boost::signals2::signal<void (const DtUUID&)>
signal_weaponListReceived
;
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protected
:
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virtual
void
slot_onSimDataRemoved(
makVrv::DtSimObjectEntry
&);
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virtual
void
processWeaponListResponse(
const
DtVrfObjectMessage
* msg);
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makVrv::DtDe
&
myDe
;
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typedef
std::map<DtUUID, DtWeaponList>
WeaponsListTable
;
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WeaponsListTable
myEntitiesTable
;
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};
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}
DtUUID
UUID is a unique ID wrapper class.
Definition:
rwUUID.h:222
makVrv::DtVirtualBaseClass
Virtual base class.
Definition:
DtVirtualBaseClass.h:22
signalslib.h
makVrf::DtWeaponListRequestor::WeaponsListTable
std::map< DtUUID, DtWeaponList > WeaponsListTable
Definition:
weaponListRequestor.h:78
rwUUID.h
DT_DLL_VRFGUICORE
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition:
vrfGuiCore.h:25
makVrf::DtWeaponListRequestor
The class that is the interface between the GUI and the back-end.
Definition:
weaponListRequestor.h:36
vrfGuiCore.h
DtVirtualBaseClass.h
Contains makVrv::DtVirtualBaseClass class.
DtSimEntry.h
Contains makVrv::DtSimEntry class.
makVrv::DtSimObjectEntry
A DtSimObjectEntry is an entry for a persistent simulation object like an entity. ...
Definition:
DtSimObjectEntry.h:25
makVrf::DtWeaponListRequestor::signal_weaponListReceived
boost::signals2::signal< void(const DtUUID &)> signal_weaponListReceived
Definition:
weaponListRequestor.h:64
makVrf::DtWeaponListRequestor::myEntitiesTable
WeaponsListTable myEntitiesTable
Definition:
weaponListRequestor.h:80
DtVrfObjectMessage
The base class for all messages to/from a specific DtVrfObject.
Definition:
vrfObjectMessage.h:30
DtWeaponList
std::list< WeaponSystem > DtWeaponList
Definition:
weaponListResponseAdmin.h:42
weaponListResponseAdmin.h
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application.
Definition:
DtDe.h:69
makVrf::DtWeaponListRequestor::myDe
makVrv::DtDe & myDe
Definition:
weaponListRequestor.h:76
Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (
www.mak.com
)