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2DAreaFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
9 
10 namespace makVrv
11 {
12  class DtOverlayPolygonModelAgent;
13 }
14 
15 namespace makVrf
16 {
21  {
22  public:
24  Dt2DAreaFacade(makVrv::DtAgentManagerInterface&, makVrv::DtSceneObjectAgent* agent,
25  makVrv:: DtElementID id, int modelSet);
26 
28  Dt2DAreaFacade(makVrv::DtAgentManagerInterface&, int modelSet, makVrv::DtElementID id, bool distribute = false);
29 
31  virtual ~Dt2DAreaFacade();
32 
34  virtual void setSolid(bool);
35 
40  virtual void setFillPattern(const std::vector<unsigned int>&);
41 
43  virtual void updateColors();
44 
46  virtual void setFillPattern(makVrv::vrvTacticalGraphicUtilities::FillStyle);
47 
50  virtual void setGroup( int );
51 
52  protected:
54  void createPolygonModelAgent();
55 
56  protected:
57  makVrv::DtOverlayPolygonModelAgent* myPolygonArea;
58  };
59 }
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Contains Dt2DAreaFacade class. Facade interface for constructing 2D area objects. ...
Definition: 2DAreaFacade.h:20
Contains DtAreaFacadeBase class. Facade base for constructing area objects.
Definition: areaFacadeBase.h:28
makVrv::DtOverlayPolygonModelAgent * myPolygonArea
Definition: 2DAreaFacade.h:57
FillStyle
Definition: DtTacticalGraphicUtilities.h:76
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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