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DistributedSimulationDriver3D.h
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1 /******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrvCore/DtDriver.h>
12 #include <vl/reflectedEntityListDIS.h>
13 
14 using namespace makVrv;
15 
16 class DtExerciseConn;
17 class DtReflectedObject;
18 
19 namespace makVrv
20 {
21 namespace tutorialDistributedSimulation3D
22 {
23 
24 class DistributedSimulationConnection;
25 
27 {
28 public:
29 
31  DistributedSimulationDriver(DtAgentManager& agentManager, const std::string& instanceName);
32 
34  virtual ~DistributedSimulationDriver();
35 
37  virtual const std::string& className() const;
38 
39 protected:
40 
43  virtual bool onStart();
44 
46  virtual bool onStop();
47 
49  virtual bool onTick();
50 
52  virtual bool discoverCb(DtReflectedObject* reflectedObj, char state);
53 
54 
55 protected:
56 
58 };
59 
60 }
61 }
Definition: DistributedSimulationDriver3D.h:26
Definition: DistributedSimulationConnection3D.h:22
DistributedSimulationConnection * myConnection
Definition: DistributedSimulationDriver3D.h:57
The DtDriver is an abstract class. Developers derive from this to create logic that &quot;directs&quot; things ...
Definition: DtDriver.h:31
The DtAgentManager manages the distributed scene object framework. This includes the objects and upda...
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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