15 #include <vrvCore/DtPolygonModelAgent.hpp>
17 #include <matrix/vlVector.h>
33 DtSceneObjectAgent* sceneObject,
int modelSet );
39 virtual void setVertices(
const std::vector<DtVector>& vertices);
42 virtual void setColor(
float r,
float g,
float b,
float a);
45 virtual void setFlashing(
bool flashing);
48 virtual void setTexturePath(
const std::string& path);
51 virtual void setNumberOfTextureTiles(
int num);
62 virtual void setVisible(
bool yesNo);
65 virtual void createModelAgents();
73 virtual void destroyModelAgents();
76 virtual void setModelDefinitionForAgents();
Contains makVrv::DtVisibilityAdapter class.
Dt3DAreaStateVisualizer objects are responsible for visualizing 3D areas.
Definition: Dt3DAreaStateVisualizer.h:23
Contains makVrv::DtRemoteGraphicVisualizerAttributes class.
Contains makVrv:DtSceneObjectVisualizer class. This class wraps the visualization of scene objects...
DtStateVisualizerCreatorTemplate< Dt3DAreaStateVisualizer > Dt3DAreaStateVisualizerCreator
Creator that will be registered with the state visualizer factory to create this class.
Definition: Dt3DAreaStateVisualizer.h:86
Definition: DtStateVisualizer.h:305
Base class for visualizing generic objects in the scene.
Definition: DtSceneObjectVisualizer.h:24
DtPolygonModelAgent * myPolygonModelAgent
Definition: Dt3DAreaStateVisualizer.h:79
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:38
DtVisibilityAdapter< DtPolygonModelAgent > * myVisibilityAdapter
Definition: Dt3DAreaStateVisualizer.h:80
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The base class for remote graphics visualizers.
Definition: DtRemoteGraphicVisualizerAttributes.h:18
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:25
Struct to hold metadata about each functional visualizer type This allows users of the factory to get...
Definition: DtStateVisualizer.h:56
Contains DLL export macros.