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include
vrvCore
Dt3DTextModel.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvCore/DtModel.h
>
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namespace
makVrv
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{
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class
DT_DLL_VRVCORE
Dt3DTextModel
:
public
DtModel
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{
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public
:
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Dt3DTextModel
(
DtDe
& de,
DtUniqueID
id
);
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virtual
~
Dt3DTextModel
();
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virtual
void
setColor(
float
r,
float
g,
float
b,
float
a ) = 0;
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virtual
void
setFont(
const
std::string& fontName ) = 0;
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virtual
void
setFontSize(
double
size
) = 0;
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virtual
void
setText(
const
std::string& text ) = 0;
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};
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}
makVrv::Dt3DTextModel
Dt3DTextModel is eyepoint-aligned text located in 3D database coordinates. It is scaled so that its s...
Definition:
Dt3DTextModel.h:20
size
voidpf void uLong size
Definition:
ioapi.h:39
DT_DLL_VRVCORE
#define DT_DLL_VRVCORE
Definition:
vrvCore.h:20
DtModel.h
Contains makVrv::DtModel class.
makVrv::DtModel
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition:
DtModel.h:55
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition:
DtDe.h:70
unsigned long long
Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)