22 template <
class ObjectType>
39 virtual const std::string&
className()
const;
52 const ObjectType*
object()
const;
64 #define DtAgentUpdateResolver_INL_
65 #include "DtAgentUpdateResolver.inl"
66 #undef DtAgentUpdateResolver_INL_
ObjectTypeDefinition * myObjectTypeDefinition
Definition: DtAgentUpdateResolver.h:59
The IGI Message. Is easily encoded and decoding using stream operators. It also provides validation d...
Definition: DtMessage.h:30
Abstract base class for object updaters.
Definition: DtAgentUpdateResolverInterface.h:20
Use this class as the base class for definition where ObjectClass is the class whose definition defin...
Definition: DtAgentDefinition.h:32
ObjectType * object()
Get a pointer to the actual object this updater updates.
virtual void handleUpdateMessage(DtMessage &message)
Implementation of handling an update message via a definition.
virtual ~DtAgentUpdateResolver()
DTOR.
virtual void * objectMemoryAddress() const
Get the object memory address necessary for casting the ObjectType.
virtual bool canCastToObject(const std::string &className)
Implementation of if an updater's object can be cast to a particular class.
DtAgentUpdateResolver updates an instance of an object using is definition.
Definition: DtAgentUpdateResolver.h:23
Contains makVrv::DtAgentDefinition class.
DtAgentUpdateResolver(DtDe &de, ObjectType *object, ObjectTypeDefinition *definition)
Construct an updater for an object and it's type definition.
DtAgentDefinition< ObjectType > ObjectTypeDefinition
Definition: DtAgentUpdateResolver.h:26
DtDe & myDe
Definition: DtAgentUpdateResolver.h:57
ObjectType * myObjectPointer
Definition: DtAgentUpdateResolver.h:58
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
virtual const std::string & className() const
Abstract getting the class name for the updater.
Contains DLL export macros.