18 #include <matrix/vlVector.h>
22 class DtCoordinateSystem;
40 virtual void update(
double simTime );
46 virtual void setTargetObject(
DtElementID targetId );
49 virtual void setTargetLocation(
double x,
double y,
double z );
53 virtual void setDesiredOrientationOffset(
double psi,
double theta,
double phi );
56 virtual void slot_coordinateSystemChanged();
DtVector myTargetLocation
Definition: DtAttachableRectangularPyramidUpdater.h:62
DtElementID myTargetId
Definition: DtAttachableRectangularPyramidUpdater.h:61
Contains the makVrv::DtAttachableUpdater class declaration.
DtSignalConnectionManager myConnections
Definition: DtAttachableRectangularPyramidUpdater.h:67
A DtAttachableUpdater updates a scene an object that can be positioned in the scene by (possibly) att...
Definition: DtAttachableUpdater.h:33
bool myIsTargetingObject
Definition: DtAttachableRectangularPyramidUpdater.h:64
DtTaitBryan myDesiredOrientationOffset
Definition: DtAttachableRectangularPyramidUpdater.h:63
bool myIsTargetingLocation
Definition: DtAttachableRectangularPyramidUpdater.h:65
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
DtElementID myHostId
Definition: DtAttachableRectangularPyramidUpdater.h:60
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
Base class to provide boost signal/slot management.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
A DtAttachableRectangularPyramidUpdater is used to update a rectangular pyramid sensor field of view ...
Definition: DtAttachableRectangularPyramidUpdater.h:29
Contains DLL export macros.