29 virtual void setStartPoint(
const osg::Vec3& position );
32 virtual void setEndPoint(
const osg::Vec3& position );
35 virtual void setVisible(
bool isVisible);
39 virtual void updateTransform();
41 void spanTwoPoints( osg::Matrix& cylinderTransform );
osg::Vec3 myEndPoint
Definition: DtAttachedCylinderModelInstance.h:46
Contains makVrv::DtCylinderModelInstance class.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
The model instance to draw a cylinder spanning between two poitns.
Definition: DtAttachedCylinderModelInstance.h:17
The model instance to draw a cylinder.
Definition: DtCylinderModelInstance.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
osg::Vec3 myStartPoint
Definition: DtAttachedCylinderModelInstance.h:45