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DtChannelProctorImpl.h
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1 /******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #ifndef DtChannelProctorImpl_H_
11 #define DtChannelProctorImpl_H_
12 
13 #include <vrvCore/vrvCore.h>
15 
16 namespace makVrv
17 {
18  class DtWindowManager;
19  class DtDe;
20 
24  {
25 
26  public:
27 
30 
32  virtual ~DtChannelProctorImpl();
33 
34  protected:
35 
37 
38  };
39 }
40 
41 #endif
42 
Component which knows how to make windows.
Definition: DtWindowManager.h:31
The implementation of the Channel Proctor.
Definition: DtChannelProctorImpl.h:23
DtWindowManager * myViewManager
Definition: DtChannelProctorImpl.h:36
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv::DtChannelProctor class.
Proctor class for remotely controlling channels.
Definition: DtChannelProctor.h:21
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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