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DtDisplayProctorImpl.h
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1 /******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 #include <vrvCore/vrvCore.h>
13 
14 namespace makVrv
15 {
16  class DtDe;
17  class DtDisplay;
18 
22  {
23  public:
24 
26  DtDisplayProctorImpl(DtDe& de, DtDisplay& display);
27 
29  virtual ~DtDisplayProctorImpl();
30 
31  protected:
32 
34  virtual bool addWindow( const std::string& displayName,
35  const DtWindowConfiguration& configuration);
36 
38  virtual void destroyWindow( const std::string& displayName,
39  const std::string& windowName );
40 
42  virtual void modifyWindow( const std::string& displayName,
43  const std::string& windowName,
44  const DtWindowConfiguration& configuration);
45 
46  protected:
47 
49 
50  };
51 }
Component which owns how the application is displayed.
Definition: DtDisplay.h:27
The abstract Window engine handler.
Definition: DtDisplayProctor.h:27
This owns a list of channel configurations.
Definition: DtWindowConfiguration.h:28
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Implementation of the makVrv::DtDisplayProctor.
Definition: DtDisplayProctorImpl.h:21
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:70
Contains DLL export macros.
DtDisplay * myDisplay
Definition: DtDisplayProctorImpl.h:48

Document ID: Generated on Sun Dec 4 20:22:03 EST 2022 from SVN revision 249613
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